Positron Closes $1.4 Seed Funding to Develop Next Gen of Its VR Motion Chair
Positron, a Los Angeles-based VR technology studio, announced at Sundance that it closed a $1.4 million seed funding deal to further develop the next generation of the company's VR motion chair, Voyager. Funding was provided by Lazar Ventures co-founders Cathleen Ihasz and Nicole...
Xiaomi Mi VR to Support Oculus Mobile SDK, 100% Rev Share in 2018 for Localized Apps
Back at CES, Oculus announced that Chinese electronics giant Xiaomi would exclusively bring its own branded version of the standalone Oculus Go headset to China. The headset will support the Oculus Mobile SDK, meaning existing Gear VR and future Oculus...
Oculus Hiring Spree Suggests Facebook is Accelerating VR/AR Plans
Starting toward the end of 2017, the number of listed job openings at Oculus has nearly tripled, with the current number of openings floating around an all time high.
Across Oculus' 15 locations, the company is currently listing 443 available...
‘Sprint Vector’ Closed Beta Shows New Modes & Mechanics, Impressive Polish
Sprint Vector, the upcoming VR footracing game from Raw Data (2017) studio Survios, went into closed beta last week. Now with a few multiplayer matches under my belt and a number of solo challenges (and possibly some overextended elbows), it's clear the...
Indie VRMMO ‘OrbusVR’ Now on Oculus Home and Steam With Cross Play
OrbusVR, the indie VR MMORPG, is now on Oculus Home, allowing for crossplay between it and the Steam version which launched last month.
The Steam version of OrbusVR has had support for both Vive and Rift when it started out in...
‘Star Wars: Jedi Challenges’ for Lenovo Mirage AR Gets First Content Expansion Since Launch
If you haven't touched your Lenovo Mirage AR headset since Christmas, now may be the time to jump back in for the latest content expansion to the lightsaber-intensive Star Wars: Jedi Challenges.
The content expansion, which is now available for free,...
5 VR Backpack PCs at a Glance
One of the current barriers to immersion for high-end VR headsets is being tethered to a powerful PC. For now, there are two options if you want to eliminate that pesky cable: a special wireless adapter, or a backpack...
Kaleidoscope VR on the Funding Landscape for Cinematic VR
After talking to a lot of independent VR storytellers, Kaleidoscope VR's René Pinnell identified that funding was one of the biggest blockers for continued experimentation. Cinematic VR pieces do not have many established distribution channels yet, and so a...
A Glimpse of the New Vive Pro Controllers & SteamVR Tracking 2.0 Base Stations
While HTC is planning to launch the Vive Pro headset itself starting in Q1, the full package including the headset, controllers, and new SteamVR Tracking 2.0 base stations won't come until later in the year. Until then, here's a...
Oculus Research Reveals New Multi-focal Display Tech
Oculus Research, the company's R&D division, recently published a paper that goes deeper into their eye tracking-assisted, multi-focal display tech, detailing the creation of something they dub a "perceptual" testbed.
Current consumer VR headsets universally present the user with a single, fixed-focus display plane, something...














