ZeniMax Seeks Injunction to Halt Oculus’ Use Rift & Gear VR SDK and More

Following a prominent lawsuit between ZeniMax and Facebook/Oculus which resulted in a $500 million award to ZeniMax, the company is now seeking an injunction to prevent Oculus from continuing to use code that was found by the jury to...

Valve Launches Free Steam Audio SDK Beta to Give VR Apps Immersive 3D Sound

Valve today announced the Steam Audio SDK, a spatial audio plugin that the company says is made is designed to "enhance all interactive products, specifically VR applications." The company has launched a beta of the SDK today supporting Unity,...

Samsung’s In-house Incubator to Showcase New VR/AR Experiments at MWC

Although the Samsung Galaxy S8 may not make its big entrance at Mobile World Congress (MWC) in Barcelona next week, the company will however be presenting a few new VR/AR projects coming direct from their in-house incubator Creative Lab (C-Lab). Just recompense?...
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AR Specialist Zappar Nets $3.75m in Funding, Aims to “Democratize Augmented Reality”

Zappar, a London-based developer in the Augmented Reality space, is announcing the closing of its Series A funding round. The $3.75m investment will accelerate the development of several new products along with increased support for ZapWorks, their flagship content...

On the Hunt for VR’s Killer App with Samsung’s VP of Immersive Products & VR, Nick...

Everyone in the VR industry can envision a world in the next 10 years that’s radically changed by virtual reality. From healthcare, education, social, training, cinema, gaming, and more, VR has a lot of Killer Use-cases. But it seems...
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YouTube Spaces Studio Explores the Basics of Mixed Reality Video Capture

Prolific YouTuber Tom Scott recently visited the Mixed Reality Lab at the YouTube Space studio in New York in order to showcase mixed reality capture. The lab is using a technique involving a green screen and a tracked camera...

‘Tilt Brush’ Deep Dive + Unanswered Questions about VR Privacy & Google

Tilt Brush is Google's first VR app to launch on the Oculus Rift, and I had a chance to catch up with Tilt Brush product manager Elisabeth Morant. We have a broad discussion about adapting Tilt Brush for the Touch...

Closeup: Next-generation SteamVR Tracking Base Station is “Better in every way”

As evidenced by the decision to begin selling SteamVR Tracking base stations directly later this year, Valve aims to continue driving development of the technology. A look at the latest engineering sample of the next-generation base station model shows...

On the Hunt for VR’s Killer App with Oculus’ Head of Content, Jason Rubin

Everyone in the VR industry can envision a world in the next 10 years that’s radically changed by virtual reality. From healthcare, education, social, training, cinema, gaming, and more, VR has a lot of Killer Use-cases. But it seems...
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Gear VR Shooter ‘Drop Dead’ Coming to Rift With Touch Support and Graphics Overhaul

One of Gear VR's most polished shooters is making the leap to the Oculus Rift with full support for Touch and a graphical overhaul. Developed by Pixel Toys, Drop Dead launched on Gear VR in late 2017 and was well received,...