Pushing the Language of Cinematic VR Forward with ‘Sonar’
There was a moment when Philipp Maas and Dominik Stockhausen realized that their sci-fi horror film would be a lot more intense and work better if was a virtual reality experience. So they took the opportunity to explore the...
3 Moves Oculus is Borrowing from Apple’s Marketing Playbook
Even if you're an Android fanboy, there's no denying that Apple knows how to market. Some Apple haters might go so far to say that marketing is the only thing Apple does well—otherwise how have they managed to turn...
Oculus CTO Affirms Positional Tracking Priority for Gear VR
There's no doubt that what Oculus and Samsung managed to achieve with the mobile Gear VR headset is impressive, but one aspect, positional tracking, lags far behind desktop VR headsets. Oculus CTO John Carmack has affirmed his team's focus...
‘Oculus Ready’ PC and Headset Bundle Pre-orders Coming Feb 16th
Oculus today revealed more information on their Oculus Ready PC lineup, and announced that PC and headset bundle pre-orders will begin February 16th.
Oculus announced that starting February 16 at 8am PT (click here for local time), you'll be able...
Epic Games’ Nick Whiting on Designing ‘Bullet Train’ for Interaction Fidelity
Epic Games' Nick Whiting paired up with Nick Donaldson again before Oculus Connect 2 to build the Bullet Train demo over the course of 10 weeks. They wanted to dogfood the Unreal Engine to optimize the rendering for VR,...
We Badly Need Episodic Narratives in VR
The more I think about virtual reality, the more I start to address the reasons that I'm attracted to it in the first place. Having full interaction with a virtual environment—including virtual people—has been my goal since childhood, and we're inching...
It’s Time We Started Talking Specifics About Virtual Reality’s Future In Education
The race to explore the wide open frontier of virtual reality attracts all types. Game designers, filmmakers, and theatre artists are all trying their hands at crafting entertainment of all sorts. We've also seen journalists develop new ways of...
‘Universe Sandbox 2’ to Get VR Support, “Grab the Moon and Hurl it Toward Earth”
Universe Sandbox 2 is a physics-based space simulator from Giant Army that will soon be getting Oculus Rift and HTC Vive support, so you can build the Universe as you see fit in virtual reality—provided you adhere to the laws of classical...
Developing Coop VR Games with Remote Presence Using the HTC Vive and Kinect
After featuring their new experiment which used the HTC Vive and Microsoft Kinect to the physical image of 2 players into virtual worlds remotely, we wanted to know more about how developers Jasper Brekelmans and Jeroen de Mooij had pulled it...
John Gaeta on ILMxLAB and Immersive Storytelling
John Gaeta first got into virtual reality when he was approached by the Wachowski siblings to be the visual effects supervisor on The Matrix. Now he's Executive Creative Director of Industrial Light & Magic's Experience LAB (ILMxLAB) where he's...














