XR Industry News
The latest news on the XR industry. Covering AR, VR, MR, spatial computing, and the most important companies and platforms in the field.
BigBox VR Secures $5M Financing to Further Develop VR Battle Royale ‘POPULATION: ONE’
BigBox VR, the VR studio behind the critically-acclaimed multiplayer shooter Smashbox Arena (2016), today announced that it has secured $5 million in a seed funding round led by Shasta Ventures, with additional funding from GSR Ventures and Pioneer Square Labs...
Oculus Founder: Price Isn’t What’s Holding VR Back From Mass Adoption
Palmer Luckey, the founder of Oculus who left the company in 2017, recently published an article with his thoughts on what it will take for VR to reach the mainstream. Price, he argues, matters little if the experience is...
HTC Joins VirtualLink to Support Connection Standard for Future VR Headsets
Back in July, many of VR's biggest players announced the VirtualLink Consortium, a group unified around creating a connection standard for future VR headsets. HTC was seemingly the odd one out back at the initial announcement, but this week...
Report: Apple Nearly Acquired Leap Motion but the Deal Fell Through
According to a report from Business Insider, earlier this year Apple was on the verge of acquiring Leap Motion, but the deal fell through days before it was expected to close. According to the report, this is the second time...
FundamentalVR Partners with Mayo Clinic to Develop VR Surgical Simulations, Raises $1.4M Financing
FundamentalVR, the training and data analysis technology platform, today announced a three-year deal to jointly develop surgical VR simulation and education products with Mayo Clinic, the world-renowned academic medical center. FundamentalVR has also raised an additional $1.4 million in financing...
New Valve Data Gives Fresh Insight into Number of VR Headsets Used on Steam
During Melbourne Games Week this week, Valve revealed a fresh set of official figures about it's user population on Steam. Mashing up the figures with Valve's monthly Steam Survey data gives us fresh insight into the number of VR...
China’s Jiangxi Province Promises to Invest $460 Million in AR/VR
Aiming to become a hub for AR and VR development, the government of China's Jiangxi province says it plans to raise funds totalling $460 million to be invested into AR and VR companies.
Last week the first ever World Conference...
Spatial Raises $8 Million Seed Investment for AR/VR Collaboration Platform
After two years in stealth, Spatial today announced an $8 million seed investment to build out its AR/VR collaboration platform.
Spatial is building an immersive workspace that allows multiple users to connect through AR and VR headsets, as well as...
Sixense to Refund STEM Kickstarter Backers After More Than 4 Years of Delays
In what might be the longest Kickstarter campaign conclusion to date, more than four years following estimated deliveries of the STEM VR controller, Sixense says they will fully refund all backers and pre-orders.
Sixense was once a name central to...
Varjo Raises $31 Million to Further Develop ‘Bionic Display’ Headset
Finland-based headset maker Varjo has announced it has raised a $31 million Series B investment to continue the development of its novel 'Bionic Display' headset which incorporates a high-density display with a wide field of view display as a...
Vive Pro Data Revealed in Steam Survey, Thins Gap Between Rift and Vive
In the latest set of data from Vale's monthly Steam Hardware & Software survey, the Vive Pro has finally made an official entrance and shows that the gap between Rift and Vive isn't as wide as it appeared.
Each month,...
STRIVR Secures $16M Series A Financing to Expand Enterprise VR Training
STRIVR, the immersive VR training company, announced a $16 million round of financing led by GreatPoint Ventures (GPV) that is said to advance the company’s further expansion into the enterprise market. With this investment, GPV Managing Partner Ray Lane...
Google Appears to Be Ramping Up R&D Efforts for “New and novel” AR/VR Lenses
Though there wasn't much groundbreaking in the Daydream news shared at Google I/O this year, the company is growing its AR/VR team at an accelerated rate, suggesting Google has a number of things up its sleeve yet. One recent...
Survey: Help Devs Understand Real VR Users & Enter to Win $150 Amazon Gift Card
While there's a steadily growing number of quality VR games, it's still well understood that VR is in need of more great content. But what kinds of VR games should developers focus on creating? That's one of the primary...
Jaunt Acquires Personify’s Volumetric Capture Tech & Talent to Build Out XR Platform
Jaunt was once a cinematic VR company which produced high-quality 360 video, and to boot even a professional-grade 360 camera dubbed NEO. Taking a step in a decidedly more AR direction with its recently revealed volumetric video capture solution, Jaunt...



















