XR Industry News

The latest news on the XR industry. Covering AR, VR, MR, spatial computing, and the most important companies and platforms in the field.

XR Industry News

The latest news on the XR industry. Covering AR, VR, MR, spatial computing, and the most important companies and platforms in the field.

‘TheWaveVR’ Raises $2.5 Million Seed Investment for Social VR Music Platform

TheWaveVR is a social VR music platform which allows DJs to mix tracks live in VR in front of a virtual audience which can connect to experience the performance from around the world. The company announced today that it's raised...

‘Adventure Time’ Creator Pendleton Ward on Stretching the Boundaries of Identity in VR

Adventure Time creator Pendleton Ward has been fascinated by the idea of virtual reality since he first read Snow Crash as a teenager. He backed the Oculus Kickstarter, and has been exploring many of the early VR prototypes over...

HTC’s $100 Million ‘Vive X’ VR Accelerator Announces First 33 Investments

Today at the China International Digital Entertainment Expo & Conference (ChinaJoy 2016), HTC announced the first batch of companies to take part in their recently announced Vive X Accelerator program. The cohort of 33 VR startups, coming from across the industry, will see...

Oculus CTO Shares VR Dev Tip: ‘The Formula for Avoiding Aliasing’

Oculus CTO John Carmack is an OG of the game development world has demonstrated a deep understanding of the ins and outs of computer rendering. In a detailed technical post published on Facebook, he shares a useful tips with...

Kite & Lightning Raises $2.5M for ‘Bebylon’, a “mini-Sword Art Online”

Kite & Lightning, an LA-based studio known for some of the burgeoning VR industry's most polished experiences, today announced that their next big project, the VR vehicular melee party brawler Bebylon Battle Royale, has been funded to the tune of $2.5...

Exploring Methods for Conveying Object Weight in Virtual Reality

With no way of generating resistive force feedback with today's VR motion controllers, how can we make users feel and behave as though virtual objects have varying weights? Creative agency B-Reel explored several approaches and open sourced their experiments for...

What ‘Pokémon Go’ Could Be Like if it Was Really Augmented Reality

Pokémon Go, the latest "AR" infused sequel to the classic Nintendo franchise is sweeping the world on mobile phone platforms. But what would it look like running on a dedicated augmented reality headset? Developer CapitolaVR decided to find out by...

In Search of the Pyjama People: VR’s New Wave of Bedroom Coders

Matthew Magee ponders virtual reality's potential impact on game development culture and how immersive technology may encourage a renaissance in independent, disruptive bedroom coders a.k.a the Pyjama People. Guest Article by Matthew Magee A twenty year career as a Software Engineer started in...

Snapchat Hires Hollywood Effects Artist as “Augmented Reality Designer”

Social media company Snapchat have just appointed a Hollywood effects artist Raffael Dickreuter who joined in June as a "Concept and Augmented Reality Designer." Snapchat is a rising giant in social media platforms, and it seems the company is serious about keeping...

Apple Granted Patent for High Field of View AR Display

Apple has just been granted another AR/VR related technology patent, to add to their growing list. In this case it's a transparent, high field of view display which looks to be aimed at the augmented reality sector and, alongside other...

Immersive Computing Platform ‘Envelop VR’ Begins Closed Beta Program

Envelop VR want to pull your every day computing environment into the virtual realm as the company launch their first closed beta for what they describe as "an immersive computing platform that brings the best out of your PC while...

HTC-led Venture Capital Consortium Represents $10 Billion Earmarked for VR

This week at MWC Shanghai, HTC announced the Virtual Reality Venture Capital Alliance (VRVCA), a consortium of 28 venture capital firms focusing their funds on virtual reality. Collectively, the group represents more than $10 billion in capital aimed at...

Starbreeze Bolsters VR & AR Team with $1.65M Acquisition of ePawn

Starbreeze continues to make strategic VR/AR partnerships as today it has announced a $1.65M acquisition of augmented reality and "toys to life" company ePawn, who bring them some intriguing technologies with potential applications for the immersive space. Starbreeze seems to...

Acer to Invest $9 Million in Starbreeze to Help Manufacture StarVR Headset

Taiwan-based electronics firm Acer recently announced an investment into game studio Starbreeze equating to the sum of $9M USD, an amount intended to further the manufacture and commercialization of Starbreeze's high-FOV, high resolution StarVR headset. The investment, which comes on the heels of the news...

Tipatat Chennavasin on the VR Landscape, AR, Emerging Tech, & VR in China

Tipatat Chennavasin is a general partner at The VR Fund, which is an early stage VC fund focusing exclusively on virtual reality and augmented reality startups. One of the services that Tipatat does for the community is maintain a...
39,929FansLike
13,574FollowersFollow
66,541FollowersFollow
27,800SubscribersSubscribe

Latest Headlines

Features & Reviews