VR Development
Battlezone PSVR Dev Diary #1: The Importance of Feedback in Uncharted Territory
Welcome to the 1st in our 3 part series of developer diaries from Rebellion covering the making of the forthcoming PlayStation VR title Battlezone, a reboot of the 1980 Atari arcade classic in virtual reality. In this entry, Senior Designer...
Oculus Will Cover Unreal Engine Developer Fees Through First $5M in Revenue, Per Game
Oculus covered a lot of ground during their opening keynote at Oculus Connect 3 this week; among many exciting announcements, one of interest for Unreal Engine developers might be how Oculus says that they’ll cover the royalty fees for any...
Matterport Creates the “World’s Largest Library” of Real-World VR Places
Immersive media company Matterport have just announced they're to make available what they claim is the world's largest collection of VR-focussed real-world models and locations in a bid to become a source of experiences for VR consumers.
Update: The original...
‘Neos’ Aims to be the Google Docs of VR World Building
We catch up with Sightline creator Tomáš 'Frooxius' Mariančík whose work to create the Google Docs of VR world building with his latest project Neos, is progressing rapidly.
We've not heard much of Tomáš 'Frooxius' Mariančík, the developer behind the excellent...
Only Select Developers Can Publish Google Daydream Apps Until 2017
Google Daydream is supposed to launch Fall 2016, but only a select group of developers will be able to publish Daydream apps to the Google Play store until 2017.
Daydream, Google's high-end VR initiative for Android, is set to launch...
Google Daydream SDK Launches Out of Beta, Adds Unity Integration
After announcing Daydream earlier this year, Google's platform for high-end virtual reality on Android, the company has now says the Daydream VR SDK has reached version 1.0 and is now ready for download.
Building upon the prior Cardboard SDK, Google has...
VirtualGrasp Aims to Finally Deliver Realistic Hand Interactions in VR
Swedish robotics specialists are working on a system to allow game developers to deliver realistic, realtime and dynamic interaction animations, so that your VR hands can finally grasp in-game objects convincingly.
By the end of this year, every major virtual reality...
Leap Motion’s ‘Interaction Engine’ Unlocks More Natural Human Input for VR
Leap Motion has announced it's to early access to the beta of its Interaction Engine, a set of systems designed to help developers implement compelling, realistic and hopefully frustration-free input with just their hands.
If you've ever spent time with a...
Survey: 78% of AR/VR Developers Not Planning Platform-exclusive Content
In a survey published by VRDC, AR and VR developers are largely leaning toward platform agnostic development for their next projects.
While Oculus and Valve/HTC continue to take two different approaches to stoking the development of VR games and applications—Oculus...
Dual Wield Guns and Magic in this Cool Oculus Touch Game Prototype
Guns are cool. Magic is cool. Motion controls are cool. Combine all three with virtual reality and you have a prototype experience that looks, well, really cool!
Developers have now had access to retail quality, VR-focused motion controllers via the...
‘Virtual Reality Challenge’ Promises UK’s “largest VR-only Game Jam ever”
Fellow virtual reality news outlet VRFocus has launched 'Virtual Reality Challenge' and has hopes for it to become the largest hackathon of its kind in the UK dedicated to virtual reality content.
Hackathon events in various forms are now commonplace...
‘Adventure Time’ Creator Pendleton Ward on Stretching the Boundaries of Identity in VR
Adventure Time creator Pendleton Ward has been fascinated by the idea of virtual reality since he first read Snow Crash as a teenager. He backed the Oculus Kickstarter, and has been exploring many of the early VR prototypes over...
Oculus CTO Shares VR Dev Tip: ‘The Formula for Avoiding Aliasing’
Oculus CTO John Carmack is an OG of the game development world has demonstrated a deep understanding of the ins and outs of computer rendering. In a detailed technical post published on Facebook, he shares a useful tips with...
Exploring Methods for Conveying Object Weight in Virtual Reality
With no way of generating resistive force feedback with today's VR motion controllers, how can we make users feel and behave as though virtual objects have varying weights? Creative agency B-Reel explored several approaches and open sourced their experiments for...
In Search of the Pyjama People: VR’s New Wave of Bedroom Coders
Matthew Magee ponders virtual reality's potential impact on game development culture and how immersive technology may encourage a renaissance in independent, disruptive bedroom coders a.k.a the Pyjama People.
Guest Article by Matthew Magee
A twenty year career as a Software Engineer started in...




















