VR Development

VR Development

VR Creation App ‘MakeVR’ to be “Spun Out” from Sixense, Now Hardware Agnostic

Steve Hansted from Sixense took to the stage at VR Launchpad in Mountain View, CA today to announce that the virtual reality 3D modelling application MakeVR, often used alongside the company's STEM motion controllers, is being "spun out" into a...

Tactical Haptics to Debut Vive ‘Reactive Grip’ Prototype at VR Launchpad

Tactical Haptics, the company behind the unique tactile feedback technology 'Reactive Grip', will show their latest HTC Vive compatible prototype for the first time at VR Launchpad, the the VR startup showcase event, kicking off tomorrow at the Computer History Museum...

Building A Better Mousetrap: A “Landmark” Dream Of The Ultimate Content Platform

Noah Nelson is back with another instalment of Immersion Point and this week digs into Landmark Entertainment's recent unveiling of their new 'Pavilion of Me' project, an immersive content platform designed to be the first step on the road...

‘Voxelus’ Aims to Let Everyone to Build Their Own VR Content

With the huge success of Minecraft, a generation of gamers have grown up expecting to build and create in, as well as 'merely' play their games. Voxelus aims to tap into that creative spark with it's new Voxelus Creator...

Playtesting VR Experiences with Fish Bowl VR

Geoff Skow is a co-founder of Fish Bowl VR, which has over 200 early adopter, VR enthusiasts available to do user testing for VR experiences. VR developers can get a monthly subscription to get on-demand, user testing with let's...

New Cinematic VR and Creation Tools Being Prototyped in Unity

Timoni West is a principle designer for Unity Labs, and she's working on creating professional tools for creating VR scenes in Unity while being in VR. These tools are still in the prototype phase of development, but it's something...
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HTC Vive ‘City Destruction’ VR Prototype Lets You Demolish Virtual Worlds

In all the talk over presence and immersion associated with virtual reality games, we mustn't lose sight of why we play games in the first place, for fun! When games come along that manage to fuse both, we get...

Jesse Schell on the VR Design Principles of ‘I Expect You to Die’

Jesse Schell has been involved in virtual reality for over 20 years, and he's also the author of the popular The Art of Game Design: A Book of Lenses. He was able to combine his background in VR and...

Former Oculus Engineering VP Teases ‘Reverse Lighthouse’ Tracking System That Can Fit in a Smartphone

Jack McCauley worked as VP of Engineering at Oculus, joining the company in the early days back in 2012. No longer with the company but continuing on with various engineering projects, McCauley is teasing some Lighthouse-like tracking technology that he...

‘Building for the Rift with the Oculus PC SDK’ Liveblog @ 2:30PM PT

Oculus Engineer Director Anuj Gosalia takes to the stage at Connect today to help developers to understand the ins and outs of developing for the Oculus Rift with the company's PC SDK. We'll be liveblogging the event starting at 2:30PM...
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This Star Trek Enterprise Virtual Tour is VR Ready and Absolutely Incredible

We've already seen a fair few fan-made virtual reality recreations of popular sci-fi franchise, but this latest recreation of Star Trek: The Next Generation's Enterprise-D starship will redefine your expectations from future efforts. It stands to reason that for people...
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‘Sightline’ Dev Wants You to Build the Metaverse with ‘NEOS’, First Gameplay Video Revealed

Tomáš Mariančík, aka Frooxius, is the developer of Sightline: The Chair, one of the most accomplished VR experiences out there. So , news that the developers and his company Solirax are building a metaverse crafting experience that allows you...

OSVR Roadmap: Creating an Ecosystem of Interoperable VR Hardware and Software

OSVR (Open Source Virtual Reality) aims to create an open and universal standard for the discovery, configuration, and operation of VR/AR devices. Created by Sensics and Razer, OSVR includes two independent components: 1) the OSVR software platform and 2)...

Exploring the Hidden Military VR of the Vis-Sim Industry

In this, the latest in the semi-regular feature, Kevin Williams explores the wider aspect of the re-emergence of virtual reality development. In this article, he explores a resilient segment of the VR industry, Visuals and Simulations. Kevin Williams has an extensive...

AltspaceVR Launches New SDK to Promote Social VR Application Development

AltspaceVR have had a hell of a week. As part of their ongoing 'Social Week' the company have made some big announcements, Gear VR support and cross platform capabilities with the addition of HTC Vive support. Now, the company...
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