VR Industry
With 10M Views in 24 Hours, ‘Half-Life: Alyx’ Has Thrust VR Into the Mainstream Gaming Spotlight
The modern era of VR has been around in earnest for about three and a half years now. Though it has clearly demonstrated its potential and is slowly growing, adoption has remained niche compared to the broader mainstream gaming...
Lenovo Partners with Varjo to Validate Enterprise PCs as ‘Certified for Varjo’
Varjo, maker of 'bionic eye' headsets, is gaining increasing notoriety as the high-end option in the enterprise VR space. This week Varjo announced a partnership with Lenovo which will see the PC maker specially certifying some of its enterprise...
LIV Secures $2.6M in Funding to Further Expand Mixed Reality Streaming Platform
LIV, the Prague-based team behind the eponymous mixed reality game-streaming platform, has secured $2.6 million in a Series A financing round, something the company says will be used to expand its development team, accelerate its streaming technology, and to...
Sony Acquires Insomniac Games, Delivering a Strategic Blow to Oculus Studios in the Process
Sony Interactive Entertainment announced Monday that the company is acquiring Insomniac Games, a storied game studio and one of the most experienced in VR development anywhere in the world. The studio has developed three Oculus exclusive titles, with its fourth...
OpenXR 1.0 Released, Microsoft Supports HoloLens 2 & WMR, Oculus Plans Rift & Quest Support
OpenXR, a widely supported initiative which aims to streamline AR/VR development across headsets and platforms, has reached its 1.0 release today. It's a major milestone, according to Khronos Group which has overseen development of the standard by a consortium...
DisplayPort 2.0 Supports Dual 4K VR Displays @120Hz
The Video Electronics Standards Association (VESA) has officially released DisplayPort 2.0, representing the first major update to the audio/video standard since the entrance of DisplayPort 1.4 back in March 2016.
DisplayPort 2.0 is said to provide up to a 3×...
Xbox Game Studios Has (inadvertently?) Acquired Heaps of VR Development Talent
A year ago, in response to Sony consistently delivering high-quality exclusives for PS4, Microsoft made a commitment to rejuvenating its first-party game development efforts and went on a shopping spree, acquiring a handful of respected studios to bolster its...
Analysis: Monthly-connected VR Headsets on Steam Pass 1 Million Milestone
Valve's monthly Steam Survey has long offered useful insight into the share of VR headsets in use on Steam. But the figures provided are relative to the non-static Steam population, which obfuscates the actual adoption trend of VR headsets...
Steam Survey: HTC & Windows VR See Gains as Oculus Awaits New Headsets
As the VR market is poised for a handful of new headsets launching in the coming weeks, the latest Steam Survey unsurprisingly shows Vive and Windows VR making some gains after Oculus discontinued the Rift ahead of the launch...
Sony Announces 4.2 Million PlayStation VR Units Sold
Sony today revealed its latest PlayStation VR sales milestone of 4.2 million units. The company says this figure represents headsets 'sold through' to consumers, as opposed to total outstanding units that might still be in the hands of distributors....
OpenXR Standard Ratified, Microsoft, Oculus, & Others to Release First Implementations
OpenXR is a royalty-free standard for cross-platform VR and AR development. It's backed by many of the biggest names in the VR and AR industries and has been in development by the consortium for two years now, organized by...
Valve Laid Off Contractors and 13 Employees, Some Working on VR
Valve today confirmed that the company laid off 13 full-time employees and an unspecified number of contractors. The layoffs are believed to have largely impacted the company's VR hardware group.
Following news that some employees had been laid off at...
Rift and Windows VR Continue Growth Streaks at Expense of Vive in Latest Steam Survey
The latest data from Valve's Steam Survey shows the Rift and Windows VR headsets continuing growth streaks in their share of monthly-connected headsets on Steam, snatching share mostly from the Vive and Vive Pro.
Each month Valve collects info from...
Leaked Zuckerberg Email Reveals Facebook’s XR Strategy, ‘Our goal is not only to win, but to...
An internal email sent by Facebook CEO Mark Zuckerberg to senior executives offers a glimpse into the strategic thinking behind the company's feet-first leap into XR following the 2014 acquisition of Oculus.
Update (February 14th, 2019): Sources tell Road to VR...
VR Headset Growth on Steam Makes Biggest Leap Yet, Eclipses Linux Steam Users
It appears that the 2018 holiday shopping season was one of the best ever for PC VR headsets. The latest data released today from Valve shows VR making its single biggest leap yet, on a path toward 1 million...
















