XR Design & Development
The latest XR development news. In this section you'll find coverage on XR and spatial computing development & design.
‘NOSTOS’ Beta Gameplay Highlights the Pitfalls of ‘VR-optional’ Game Design
In development by NetEase Games, NOSTOS is an online RPG due to launch later this year on PC with optional VR support. The game recently had a closed-beta period which gives a good look at how things are shaping up with...
Delighting Users with Rich Interactions is Key to Making VR Engaging & Effective
VR software has introduced many new challenges to developers. Among these challenges, rich interactions are at the very core of all the new elements VR software designers need to consider when creating games or general applications.
Guest Article by Enrique...
‘ASTRO BOT’ Behind-the-scenes – Insights & Artwork from Sony’s JAPAN Studio
From the very first time we previewed an early build of ASTRO BOT Rescue Mission, it was clear that there was much care and craft behind the work. At its October 2018 launch, the finished game not only didn't disappoint,...
‘Blood & Truth’ Behind-the-Scenes – Insights & Artwork from Sony’s London Studio
As the studio behind the excellent PlayStation VR Worlds, Sony Interactive Entertainment's London Studio has been at the forefront of VR game design since before PSVR even shipped back in 2016. With their latest title, Blood & Truth, the studio sought...
Hands-on: ‘After the Fall’ is a Pretty Zombie Shooter That Doesn’t Understand Immersion
After the Fall is an upcoming co-op VR zombie shooter that promises to let groups of up to four players battle for survival within a zombie infested landscape. Revealed last week at E3 2019, the game's first demo offered...
The Surprising Brilliance of ‘Vacation Simulator’s’ VR Paintbrush Tech
Having released the ever popular Job Simulator as a launch title for the HTC Vive back in 2016, Owlchemy Labs is one of the most veteran VR game studios that exists today. Over the years the studio has built a strong...
VIVE X Startup Mindesk Secures $900K to Create VR Multiuser Design Software
Mindesk, a startup developing a platform for real-time CAD collaboration in AR/VR, today announced a $900,000 seed round from HTC Vive, Barcamper Ventures, A11 Venture and Invitalia Ventures.
The company joined VIVE X, HTC's global VR/AR accelerator program, for its...
Oculus Brings More Lifelike Sound Propagation to Audio SDK 1.34
Despite being oft overlooked in the face of more attention-grabbing visuals, audio is an essential component to creating presence in VR. In a quest to create increasingly lifelike audio in VR environments, Oculus has pushed out an update to...
Microsoft Releases ‘Maquette’ on Steam, a VR Tool for Spatial Ideation and Design
Microsoft Maquette is a VR tool from Microsoft which is all about prototyping spatial designs. First teased in October 2018, the company has now released Maquette for free on Steam.
Update (January 16th, 2019): Microsoft has released Maquette for free on Steam supporting...
Bell Says Latest Helicopter was Designed 10 Times Faster With VR
Bell Helicopter challenged its Innovation Team to accelerate its aircraft design process. Turning to VR as a key improvement to their design pipeline, the team created the FCX-001, the company's first “concept aircraft,” in just six months.
Typically it takes...
This Prototype World-scale VR Game is the Size of a Football Field
With recent advancements in inside-out tracking on standalone VR headsets, the tantalizing possibility of 'world-scale' VR experiences—those unhindered by limited tracking volumes or even physical barriers—is coming into focus. A pair of developers have created a prototype VR game...
Designing ‘Virtual Virtual Reality’, One of Mobile VR’s Most Immersive Games Yet
Launched initially on Daydream in early 2017, and now available on Gear VR, Oculus Go, and Oculus Rift, Virtual Virtual Reality's smart interaction design gives players freedom and control which—combined with a narrative tying it all together—makes Virtual Virtual Reality...
Exclusive: Validating an Experimental Shortcut Interface with Flaming Arrows & Paper Planes
Last time, we detailed our initial explorations of single-handed shortcuts systems. After some experimentation, we converged on a palm-up pinch to open a four-way rail system. Today we’re excited to share the second half of our design exploration along...
Adobe’s Project Aero Aims to Help Creators Build AR Content
Adobe recently unveiled a new project that aims to take the company further into the realm of augmented reality. Called Project Aero, the newly announced AR authoring tool and multi-platform system that will soon deliver a way for developers...
INT Announces 2,228 PPI High Pixel Density AMOLED for VR Headsets
When we saw the news that JDI, the Japanese display conglomerate founded by Sony, Toshiba and Hitachi, were developing a 1001ppi LCD display for VR headsets, it was clear that the race for ever-higher pixel densities was still alive...




















