XR Design & Development
The latest XR development news. In this section you'll find coverage on XR and spatial computing development & design.
A Concise Beginner’s Guide to Apple Vision Pro Design & Development
Apple Vision Pro has brought new ideas to the table about how XR apps should be designed, controlled, and built. In this Guest Article, Sterling Crispin offers up a concise guide for what first-time XR developers should keep in...
The Hidden Design Behind the Ingenious Room-Scale Gameplay in ‘Eye of the Temple’
Eye of the Temple is one of the rare VR games that focuses on not just on pure room-scale movement, but dynamic room-scale movement. The result is a uniquely immersive experience that required some clever design behind the scenes to...
The Design & Implementation of Hand-tracking in ‘Myst’
Using Presence Platform’s upgraded Hand Tracking API, we introduced Hand Tracking with our most recent update to Myst on the Meta Quest Platform, titled 'Hands & More'. We’re super excited to finally let folks play Myst on Quest without...
‘Moss: Book II’ Behind-the-scenes – Insights & Artwork from Polyarc
In an industry as young as VR there's scarcely any original IP that's had the time to become truly iconic. But if there's one today that looks well on its way, the world of Moss is a strong contender....
“Oh shit, the game is successful,” Says ‘Gorilla Tag’ Dev After 1.5M Player Milestone & Quest...
First-time indie VR developer Kerestell Smith was taken aback at the reception of his Early Access multiplayer VR game, Gorilla Tag. The unassuming lo-fi title, which plays like a game of multiplayer tag, has found a synergistic combination of interesting...
Case Study: The Design Behind ‘Cubism’s’ Hand-tracking
Hand tracking first became available on the Oculus Quest back in late 2019. Out of enthusiasm for this new input method, I published a demo of Cubism to SideQuest with experimental hand tracking support only a few days later....
Stanford & Samsung Develop Ultra-dense OLED Display Capable of 20,000 PPI
Researchers at Stanford and Samsung Electronics have developed a display capable of packing in greater than 10,000 pixels per inch (ppi), something that's slated to be used in VR/AR headsets and contact lenses of the future.
Over the years, research...
‘Blaston’ is a Fantastically Creative VR ‘Shooter’ That’s All About Making You Move
Blaston, the latest VR title from Resolution Games, is a 1 vs. 1 multiplayer VR game that thinks completely outside the box and explores new and interesting mechanics that challenge the notion of what a 'VR shooter' can be.
I've...
Miniature ‘Beat Saber’ Concept Offers a Peek into the Future of AR Games
Oculus released optical hand-tracking on Quest as an experimental feature late last year, and ever since developers have been showing off their own unique and creative ways of integrating users hands into VR. Yet again we look at developer Daniel Beauchamp for...
‘Telepath’ Movement System Could be a Great Fit for Quest Controllerless Hand-tracking
Controller-less hand-tracking (like what's currently available as an experimental feature on Quest) has a handful of advantages over using controllers, like convenience and intuitiveness. However, common VR game actions like shooting and moving are difficult to do with hand-gestures...
Valve Explains the Deceptively Simple Design Process That Made ‘Half-Life: Alyx’ Excellent
The secret to Half-Life: Alyx's near-universal acclaim is... well, not as secret as you might think. Yes, the game surely had a budget much larger than any other VR game to date, but it's far more than money that makes a...
This Developer Turned His Apartment Into a VR Game
Playing VR games is a great way to stay active, both mentally and physically. But when all is said and done, you're still only traversing around a pretty small footprint—even smaller if you're stuck in an apartment. Greg...
Oculus ‘Designing for Hands’ Document Introduces Best Practices for Quest Hand-tracking
Hand-tracking on Quest rolled out as an experimental feature in late 2019, but Oculus is letting it gestate before it will accept third-party apps with hand-tracking. In the meantime, the company has published fresh developer documentation which establishes best...
Three Totally Creative Uses of Quest Hand-tracking
Oculus brought controllerless hand-tracking to Oculus Quest as an experimental feature back in December, and while it's useful for navigating around the headset's menus when you don't want to pick up the controllers, developers have begun prototyping more creative...
Making ‘The Remedy’ – How A Veteran Illustrator Made one of VR’s Best Short Films With...
Perhaps no project to date shows the potential of Quill—Oculus' VR illustration and animation tool—quite like The Remedy. Created by veteran animator Daniel Martin Peixe, The Remedy is a roughly 10 minute long story which establishes a very effective comic book-like...













