XR Design & Development
The latest XR development news. In this section you'll find coverage on XR and spatial computing development & design.
Case Study: The Design Behind ‘Cubism’s’ Hand-tracking
Hand tracking first became available on the Oculus Quest back in late 2019. Out of enthusiasm for this new...
Stanford & Samsung Develop Ultra-dense OLED Display Capable of 20,000 PPI
Researchers at Stanford and Samsung Electronics have developed a display capable of packing in greater than 10,000 pixels per...
‘Blaston’ is a Fantastically Creative VR ‘Shooter’ That’s All About Making You Move
Blaston, the latest VR title from Resolution Games, is a 1 vs. 1 multiplayer VR game that thinks completely...
Miniature ‘Beat Saber’ Concept Offers a Peek into the Future of AR Games
Oculus released optical hand-tracking on Quest as an experimental feature late last year, and ever since developers have been showing...
‘Telepath’ Movement System Could be a Great Fit for Quest Controllerless Hand-tracking
Controller-less hand-tracking (like what's currently available as an experimental feature on Quest) has a handful of advantages over using...
Valve Explains the Deceptively Simple Design Process That Made ‘Half-Life: Alyx’ Excellent
The secret to Half-Life: Alyx's near-universal acclaim is... well, not as secret as you might think. Yes, the game surely had...
This Developer Turned His Apartment Into a VR Game
Playing VR games is a great way to stay active, both mentally and physically. But when all is said...
Oculus ‘Designing for Hands’ Document Introduces Best Practices for Quest Hand-tracking
Hand-tracking on Quest rolled out as an experimental feature in late 2019, but Oculus is letting it gestate before...
Three Totally Creative Uses of Quest Hand-tracking
Oculus brought controllerless hand-tracking to Oculus Quest as an experimental feature back in December, and while it's useful for...
Making ‘The Remedy’ – How A Veteran Illustrator Made one of VR’s Best Short...
Perhaps no project to date shows the potential of Quill—Oculus' VR illustration and animation tool—quite like The Remedy. Created by veteran...
Varjo Unveils ‘Workspace’ User Interface, Exploring the Future of Always-on AR/VR Workflows
Varjo Technologies today announced its new user interface, code-named ‘Varjo Workspace’, which is designed to seamlessly let professionals use...
‘Stormland’ Behind-the-scenes – Insights & Artwork from Insomniac Games
Insomniac Games is no stranger to VR game development. Since 2016 the studio has created three Oculus exclusive VR...
Valve VR Dev is “Dying to share all the exciting things” in Development
In his talk at the DigiPen Institute of Technology, Valve VR developer predictably didn't share any specifics on the company's...
‘NOSTOS’ Beta Gameplay Highlights the Pitfalls of ‘VR-optional’ Game Design
In development by NetEase Games, NOSTOS is an online RPG due to launch later this year on PC with optional...