SteamVR
Valve ‘Vive’ Developer Edition Kits Have Arrived – First Unboxing Images Appear
Valve’s first ‘Vive’ Developer Edition VR headsets and controllers are now shipping and some lucky devs already have them. We take an early look inside the box.
Announced at the Mobile World Congress in Barcelona back in March this year,...
Valve’s Lighthouse Base Station in Action, Inner Workings Explained
Some of the inner workings of Valve's Lighthouse base station, an infrared laser-emitting device used for 'room scale' positional tracking, were revealed today by Valve developer Joe Ludwig.
Ludwig's SVVR Conference talk entitled "OpenVR and You" addressed a number of issues dealing...
VR Devs Experiment With Virtual Locomotion at HTC Vive VR Jam in Austin
Last weekend, Owlchemy Labs and VR Austin hosted an event in conjunction with Valve, HTC, Nvidia, Epic, and Unity, that gave VR developers a chance to created rapidly prototyped VR experiences for the brand new HTC Vive headset that works...
Unity and Unreal Engine Now Both Support HTC Vive Development
The industry's two largest game engines, Unity and Unreal Engine, are now both officially supported by SteamVR, Valve's full-featured 'room-scale' VR experience. The integration of the two game engines will allow developers to immediately begin developing for HTC Vive.
Unity and Unreal Engine now both...
Valve’s Joe Ludwig to Talk ‘OpenVR’ and ‘Lighthouse’ Hardware Partners at SVVR Expo
Valve Software Programmer Joe Ludwig, aka one of the brains behind Team Fortress 2's 'VR mode' and SteamVR, will be giving a talk at this year's SVVR Expo on the company's SteamVR APIs, otherwise known as OpenVR.
The 20 minute talk,...
The Gulf Between High End Military VR and Consumer VR is Rapidly Shrinking
In this video, the US Army demonstrates their proprietary Dismounted Soldier Training System (DSTS), a wearable VR system used to teach troops tactics and teamwork inside a virtual environment. It represents the current state of the art in military...
Up Close and Personal with the HTC Vive at the VRLA Spring Expo
VR production team WEVR made a splash at the recent VRLA Spring Expo last week when they turned up with SteamVR and the HTC Vive headset to demonstrate the VR platform to attendees. It was an opportunity for writer Matthew...
HTC Vive ‘Developer Edition’ Sign-ups Could Start Next Week
According to a report at Ars Technica, HTC's VR Headset the 'Vive' could find its way into selected developers hands very soon for nothing. Sign-ups for the device may also begin as early as next week.
GDC 2015 was dominated...
Try the HTC Vive for Yourself at VRLA Spring Expo, Courtesy of WEVR
VRLA are pulling out all the stops for their Spring Expo, due to take place March 22nd. The team behind the event have just announced that WEVR (formerly Wemo Labs) will be demo'ing their SteamVR creation TheBlu: Encounter to attendees...
SteamVR Beta Update Brings Lighthouse Support and VR Tracking App
Steam VR, Valve's platform for virtual reality applications using the Steam content portal, has been updated and brings with it support for their promising new tracking solution, Lighthouse as well as a demo application for you to try it out.
GDC...
Valve, Bossa Studios and Vertigo Games Talk Steam VR at EGX Rezzed, Video Now Up
After HTC's surprise announcement at MWC and the subsequent VR frenzy of GDC, it became apparent some lucky developers had had their hands on early Steam VR hardware for some time. Two of them are Bossa Studios' (Surgeon Simulator)...
First-Time Reactions from Oculus’ Crescent Bay and HTC’s Vive VR Headsets, 24 Hours Apart
After months of hearing about Oculus' latest prototype VR headset, Crescent Bay, and pining after a session with the bleeding edge device for so long, I finally secured a demo with the Crescent Bay prototype at this year's GDC. What I...
Skyworld Trailer Reveals Epic New Steam VR TBS Game for HTC Vive
Valve and their partner HTC stole VR enthusiasts' hearts at GDC last week when the unveiled their Steam VR platform. Now, a new game coming to Steam VR, Skyworld, demonstrates a use for that room-space tracking with this debut...
‘Recent History of VR’ Cartoon from Cloudhead Games is Fun if Incomplete
Resident programmer at Cloudhead Games has illustrated (literally) the huge progress that's been made in the last few years in VR hardware, culminating obviously in GDC 2015 and it's Valve Steam VR revelations.
It's sometime difficult to take stock of...
10 Things You Didn’t Know About Steam VR’s Lighthouse Tracking System
Lighthouse is Valve's laser-based tracking system that forms the bedrock of Steam VR's input system. Alan Yates, Hardware Engineer at Valve was a key player in the system's design and implementation. Alan, frustrated with being asked the same questions...




















