Steam
Valve Move to Kickstart the VR Cybercafé with New SteamVR Licensing Model
Valve has announced a new 'Site Licensing' model which allows businesses interested in providing VR experiences to customers as an out of home experience. It seems the company have their sights on SteamVR powering a renaissance in VR-enabled Cybercafés.
Lets...
Valve Teases New VR Prototypes at Steam Dev Days
Steam Dev Days, Valve's annual developer conference, just started and from the tweets we've seen (no press allowed!) VR is getting the star treatment this year already.
According to press release sent out yesterday, visitors to Steam Dev Days "will...
Oculus Rift Growth Spurt Halts HTC Vive Market Share Expansion
There's been a lot of talk about the latest data from Valve's latest Steam Hardware & Software survey, most of it drawing erroneous conclusions about overall market share of VR headsets while missing out on a very interesting data...
HTC Vive Headset Nearing 100,000 Install Base, Steam Data Suggests [Update]
While between HTC/Valve and Oculus, the companies have been coy on official sales figures, Steam data suggests that the HTC Vive install base is approaching the 100,000 mark.
Having launched just about three months ago on April 5th, the HTC...
SteamVR Now Supports Oculus Touch Controllers
It seems that those diligent boffins over at Valve have quietly released an update to their SteamVR platform which includes support for Oculus' Touch motion controllers.
The disparity between experiences available on the two main competing VR systems on the...
Platform Politics: Inside the Oculus and ‘Revive’ Dilemma
Revive is an application that allows select VR games exclusive to the Oculus Home platform to be played on a rival SteamVR-powered HTC Vive headset. A recent update to Oculus Home crippled Revive, an act that has caused outrage...



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