Video Interview

Video Interview

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TouchSense Force Plugin Aims to Help VR Game Devs Make Better Haptics, Faster

Founded in 1993, Immersion Corp. designs and licenses haptic technology that's come to be used in gamepads you're well familiar with. Now the company is developing a new haptic programming system which aims to help game developers make better...
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Hands-on: StrikerVR’s Latest Prototype Haptic Gun Packs More Than Just Virtual Bullets

At GDC 2017 this week we've gone hands-on with the latest prototype of StrikerVR's 'Arena Infinity' haptic VR gun. Built (for now) for the out-of-home sector, the peripheral's powerful haptics adapt from guns to chainsaws to grenade launchers and...
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‘Mage’s Tale’ Aims for 10 Hours of Hand-crafted VR Dungeon Crawling

Mage's Tale is a new title in the works for Oculus Touch by inXile Entertainment that wants to deliver a meaty VR adventure RPG that has you dwelling in dark dungeons for some 10 hours. Some of the best VR...
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Squanchtendo’s First VR Game ‘Accounting’ is Hilarious and Completely Free

What’s better than Justin Roiland making a VR game? Justin Roiland making a VR game and releasing it for free. That’s right, newly formed VR studio Squanchtendo’s first game, Accounting, will be completely free. Road to VR got a brief...
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ILMxLAB Discuss Pioneering VR Storytelling with Star Wars and Beyond

Ben Lang sits down with John Gaeta and Vicki Beck to discuss Lucasfilm's focus on immersive storytelling with the formation of ILMxLab last year, and their constant experimentation in the immersive entertainment space. Lucasfilm's ILMxLab are optimistic, perhaps even bullish, about...
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Dead and Buried’s Journey from Gear VR to Oculus Touch Flagship Game

Ben Lang caught up with Oculus Studios Designer Ryan Rutherford at Oculus Game Days to find out how the impressive western multi-player shooter Dead & Buried, ended up as as a flagship motion control title for the Rift after...
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Halo Composer Marty O’Donnell on the Music and Design of Golem for PSVR

Marty O'Donnell, a composer most famous for his beloved work on Bungie's Halo Series, talks to Ben Lang about his new developer start-up Highwire Games - whose first title Golem is coming this year for PlayStation VR. "My approach to...
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Oculus’ Jason Rubin on Rift and Touch Games “We’re Not Launching a Dev Kit”

The Oculus Rift will land in people's homes from March 28th and there'll soon be 1000s of people hunting for new content to play in virtual reality. Oculus is of course keenly aware of this, and Jason Rubin, Head...
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‘Pollen’ Devs Talk Narrative, HTC Vive Integration and Putting Beer Cans into Microwaves

Pollen, a first-person exploration VR game from Helsinki based Mindfield Games, is well on its way for its series of multi-headset launches soon too come, including Sony Morpheus, HTC Vive, and Oculus Rift. We sat down to talk with CEO Ville...
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HTC Vive Support Coming to Altspace’s Social VR Platform, Experimentation Ongoing with Gear VR

I recently sat down with "Cymatic" Bruce Wooden, Developer & Community Relations Manager at AltspaceVR, a social virtual reality space that allows users to connect and communicate with voice chat and shared web browsing. While the software currently supports the...
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Ana Ribeiro Speaks About ‘Pixel Ripped’ and Bringing Retro Gaming to VR at SWVR 2015

Ana Ribeiro, the creative mind behind the delightful retro gaming infused VR experience Pixel Rift (recently re-titled 'Pixel Ripped') talks to Road to VR's Jon Tustain at the inaugural Southwest VR conference recently on how the project came to be...
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FirePanda’s Nick Pittom talks ‘Gaze Cues’ and the Art of VR Storytelling at SWVR 2015

SWVR‘s (Southwest VR) inaugural UK event in February attracted a great selection of industry talent to talk on their experiences developing for VR. One of the current hot topics amongst creative thinkers in the VR space is how to...
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Sony’s Dave Ranyard Talks Project Morpheus VR Development and Accessibility at SWVR 2015

SWVR's inaugural UK event in February attracted a great selection of industry talent to talk on their experiences developing for VR. One such talk was given by Sony London Studios' Director Dave Ranyard, whose team is working heavily with the...
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CCP Games’ Adam Kraver on How VR Labs are ‘Getting Players into the Game’

Adam Kraver, Architect at CCP's recently unveiled VR Labs, speaks to Ben Lang at Fanfest 2015 about how his team is experimenting with virtual reality to "bring people into the VR space". CCP's VR Labs is only around a year...
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CCP Games’ Erich Cooper Talks EVE: Valkyrie Game Design, Its Evolution and Its Future

Ben Lang is at EVE Fanfest 2015 in Reykjavik where the event, ordinarily dominated by CCP's huge MMO hit EVE Online, is setting aside significant chunks of itinerary to its virtual reality only online space dog fighting game EVE:...
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