VR Controllers
Hands-on: Oculus Touch 2016 Prototype Brings Refinements to an Already Elegant Design
Oculus Touch won't launch until the second half of 2016, but the company continues to iterate on the impressively ergonomic VR controller. We went hands-on with their latest prototype at GDC 2016 last week.
This article discusses the changes between...
Including Controllers, Vive and Rift Could be Evenly Matched on Price
Natural motion input is the clear future of VR. And while the Rift would seem to lead in price over the Vive, factoring the controllers into the equation will create a very narrow price gap, if any, between the...
Independent ‘Orion’ Video Shows Massive Improvements in Leap Motion Hand Tracking
This week Leap Motion released 'Orion' a brand new made-for-VR hand tracking engine which works with their existing devices. Time and again we've seen promo videos from the company showing great tracking performance but then found it to be less...
Leap Motion Launches Overhauled Hand Tracking Engine That’s Made for VR
Leap Motion formed prior to the VR craze, but it turns out that their goal of allowing you to use your own hands as a way to interact with computers jived quite nicely with virtual reality. In recent years...
Leap Motion’s ‘Interaction Engine’ Aims for Effortless VR Input
Leap Motion continues to refine their hand-tracking tech for intuitive controller-free interactivity. The company's latest focus has been on an 'Interaction Engine' which usurps standard physics engines when it comes to defining interactions between user input and virtual objects.
Leap...
New Oculus Touch Photos Show Unidentified Feature & Matured Design
After teasing us last week, Oculus has released more revealing photos of the latest design of their Touch VR controllers. Not seen on the previous 'Half Moon' prototype is a mysterious pattern to the left of the buttons, as well...
Oculus Teases Improved Touch Controller with “Significant Advances in Ergonomics”
After revealing the Touch 'Half Moon' prototype earlier in 2015, Oculus has continued to hone the already impressively designed VR controller. Alongside an update stating that Touch would be shipped in the second half of 2016, the company also...
Oculus Touch Release Date Pushed to 2nd Half of 2016
Oculus has announced that their 'Touch' VR controllers will be released in the second half of 2016. Previously the company had expected the Oculus Touch release date to come in the first half of the New Year.
After recently announcing...
3DRudder VR Controller Priced at $175, Ships in March 2016
This what the retail version of 3DRudder, a unique motion controller designed that aims to "free the hands and lets the user do more", looks like. And this is how much it'll cost when it finally goes on sale...
Sixense Releases 5 STEM Demos and SDK Compatible with Razer Hydra
On the path to eventually releasing the STEM VR motion controller, Sixense has released the Sixense Core API and SixenseVR SDK with support for the still-kicking Razer Hydra. Included in the release is 5 STEM demos which are playable with...
Sixense Reveals 3 New STEM VR Controller Demo Videos
Sixense's wireless motion controller system STEM and its protracted development process seems finally to be nearing an end. To that end, the company have released 3 new videos of demo games early adopters will receive along with their hardware.
STEM's...
VRGO Passes Kickstarter Goal, Announces Stretch Goal and Referral Program
VRGO, the wireless motion controller using inertial input that you sit on, has passed it's £20,000 Kickstarter goal and has announced a stretch goal to provide a customised version of the chair.
VRGO offers a seat, loaded with inertial sensors that...
VRGO is a Wireless VR Controller You Sit On, Kickstarter Campaign Live
We've seen some pretty crazy VR-focused motion controllers at Road to VR over the years, but this latest offering from UK based VRGO probably makes the top 5. A wireless motion controller using inertial input that you sit on....
Hands-on: Tactical Haptics’ Vive Demo is Further Proof That VR Needs More Than Rumble
While the latest generation of haptic feedback in controllers has come a long way since the days of N64's 'Rumble Pak' add-on, it's fundamentally based on the same principle: rumble. Whether it's the ERM motors of days passed, or linear...
Tactical Haptics to Debut Vive ‘Reactive Grip’ Prototype at VR Launchpad
Tactical Haptics, the company behind the unique tactile feedback technology 'Reactive Grip', will show their latest HTC Vive compatible prototype for the first time at VR Launchpad, the the VR startup showcase event, kicking off tomorrow at the Computer History Museum...



















