VR Podcasts

VR Podcasts

“Everything We Do is Experiential:” The Many Innovations of Felix & Paul Studios

Felix & Paul Studios have been innovating on their own immersive VR camera technology since they pioneered the first-ever stereoscopic VR video with Strangers with Patrick Watson. They went on to sign a deal with Oculus Studios to produce...

Creating a Synthetic Peak Experience in VR with ‘SoundSelf’

Robin Arnott had a peak experience from a LSD trip at Burning Man, and wanted to see if he could replicate this type of peak psychedelic experience within virtual reality. The result of four years of work is a...

Interview with ‘SUPERHOT VR’ Game Designer – The Joy of a Slow Motion, Full-body Experience

SUPERHOT VR is one of the standout VR games to come out with the Oculus Touch launch with its unique blend of the mechanics of a first-person shooter but with the strategy of a puzzle game. Physics-based interactions in...

Designing a VR Escape Room Puzzle Game with ‘I Expect You to Die’

VR escape room games are one of the emerging genres that are particularly well-suited for the affordances of VR, and Schell Games' I Expect You to Die sets the standard for creating this type of puzzle game. I had...

VR Industry’s Biggest Players Are Banding Together to Create an Open VR Standard

The Khronos Group announced on Tuesday that they have a critical mass of major VR players who are collaborating on a VR open standard. This VR open standard will have a software and hardware component that will enable VR...

Comparing Oculus Touch & HTC Vive Technology and Ecosystems

The Oculus Touch motion-tracked controllers have launched today after 8 months of the Rift solely supporting gamepad experiences. I wanted to take a moment to dig into some of the more subtle technical nuances when comparing the Oculus Rift...

VR & Memory, and Fate vs Free Will in Simulation Theory

Hassan Karaouni is one of the 11 winners of an Oculus Launch Pad scholarship for his project My: home, which allows people to share 360 videos of locations that are meaningful to them. In my Voices of VR episode...

Cultivating Plausibility & Presence in VR with the Concept of the ‘VR Fidelity Contract’

Cultivating presence is one of the main goals for a lot of VR experiences, but our brains are like a black box of perceptual soup that makes it hard to know all of the right ingredients to achieve this....

Oculus Story Studio Co-founder Roundtable + Top 50 VR Storytelling Interviews

I had a chance to talk about storytelling in VR with three of the co-founders of Oculus Story Studio during Oculus Connect 3. Saschka Unseld, Maxwell Planck, and Edward Saatchi were showing off a preview of their third VR...

Two Words for “Experience” in German: What VR Can Learn from Erfahrung and Erlebnis

The language and terminology around virtual reality is still evolving, but the VR community has been settling into using the phrase 'VR experience' in order to describe the process of a going through a piece of virtual reality content....

Google Developers on Designing ‘Earth VR’: The Overview Effect & Finding Common Ground

Google Earth VR has been one of the most mind-blowing experiences that I've had so far in VR, for so many different reasons. It's felt like it's been rewiring my brain to accommodate the new perspectives of the Earth...

Using VR for Spiritual Transformation and Unlocking Creative Flow

There was an immersive dome experience at the latest VRLA event called Samskara that was based upon the Hindu Vedas produced by 360art. It featured different Hindu mythological characters reimagined by visionary artist Android Jones. I had a chance...

Using VR to Bridge the Culture Gap and Counter Cultural Indoctrination

Depending on who you were rooting for in the US election, last night was either a shocking and sobering wake-up call to a reality that you don't feel a part of or it was a jubilant celebration of a...

Google’s Josh Carpenter on Bringing WebVR to Daydream in 2017

Google announced at the W3C WebVR workshop in October that they would be shipping a WebVR-enabled Chromium browser in Q1 of 2017. I had a chance to catch up with Google's Josh Carpenter last week to talk about some...

Mozilla on Enabling the Open Metaverse with WebVR, A-Frame, and Servo

Some of the earliest experiments of making VR a first-class citizen on the web originated at Mozilla in 2014. Then the WebVR spec was drafted in a collaboration between Mozilla and Google's implementations. There's been a lot of excitement...
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