Voices of VR Podcast
Creating Vivid Memories and Synchronizing VR with Two-Bit Circus
Nancy Bennett is the chief content officer at Two-Bit Circus, which is a start-up specializing in creating immersive digital out of home entertainment experiences for the Indianapolis 500, NFL, NBA, and the Olympics. Nancy talks about some of the...
Top 10 ‘Voices of VR Podcast’ Episodes to Get You Started on VR
The field of Virtual Reality, which is so rapidly growing and changing, is almost impossible for professionals to keep abreast of, let alone someone new to the scene. However, a number of listeners have told me that the Voices...
Jesse Schell on the Art of Game Design in VR
Jesse Schell wrote the book "The Art of Game Design: A book of lenses," and his company Schell Games produced I Expect You to Die. It's one of the top-ranked VR games on Oculus Share, and it also won...
‘Thunderbird’ Father-Son Dev Team Win ‘Best VR Experience’ at Vision Summit
For the past year, Tony Davidson and his 17-year old son Kai have been tucked away in the hills of Oregon collaborating on a VR experience that was inspired from one of Kai's dreams. Thunderbird is a puzzle adventure...
The Past, Present and Future of Google and VR
I'm joined on the podcast today by Road to VR Executive Editor Ben Lang and Moor Insights Analyst Anshel Sag for a 45-minute roundtable discussion about Google and what they're doing in VR. We cover everything including Google Cardboard,...
Woofbert are Using VR to Bring Great Art to Everyone
WoofbertVR is an educational application that transports you to virtual museums where you can have an art tour complete with audio narration. It was co-founded by Elizabeth Reede, who used to be a curator of the Museum of Modern...
Walking Through an Abortion Clinic Protest in VR
One of the most popular VR experiences at Sundance New Frontier this year was Across the Line, which is a piece that simulated what it feels like to walk through an abortion clinic protest line. It was produced by...
Robert Scoble’s Mind was Blown by the Meta AR Glasses Demo
Robert Scoble is veteran tech journalist who has seen thousands of demos, but last Thursday he saw a demo of the Meta Two AR galsses and it blew his mind. So much so that he told me that his...
Playful’s Paul Bettner on Defining the VR Platformer with Lucky’s Tale
Paul Bettner is anxiously waiting for the Oculus Rift to launch so that he can finally see how real people react to what he's been pouring his heart into over the past three years. Playful Corp's Lucky's Tale is...
The VOID: Using VR Magic to Create Astonishment
The VOID started when Curtis Hickman brought on James Jensen to do some pre-visualization of the Evermore theme park that he was developing with Ken Bretschneider. When Curtis asked James if he had any other cool ideas, he shared...
VR Pioneer Nonny de la Peña Discusses Empathy in VR
Chris Milk's TED talk last year popularized the idea that virtual reality has the potential to be the ultimate 'empathy machine.' Emblematic Group's Nonny de la Peña has been one of the original pioneers of exploring empathy in VR...
How NASA is Using VR to Explore the Universe
Dr. Jeff Norris works on Mission Operations Innovation at the Jet Propulsion Laboratory Ops Lab. They've been partnering with all of the major virtual reality & augmented reality companies to accelerate the progress in space exploration, designing spacecraft, and...
Pushing the Language of Cinematic VR Forward with ‘Sonar’
There was a moment when Philipp Maas and Dominik Stockhausen realized that their sci-fi horror film would be a lot more intense and work better if was a virtual reality experience. So they took the opportunity to explore the...
Epic Games’ Nick Whiting on Designing ‘Bullet Train’ for Interaction Fidelity
Epic Games' Nick Whiting paired up with Nick Donaldson again before Oculus Connect 2 to build the Bullet Train demo over the course of 10 weeks. They wanted to dogfood the Unreal Engine to optimize the rendering for VR,...
John Gaeta on ILMxLAB and Immersive Storytelling
John Gaeta first got into virtual reality when he was approached by the Wachowski siblings to be the visual effects supervisor on The Matrix. Now he's Executive Creative Director of Industrial Light & Magic's Experience LAB (ILMxLAB) where he's...




















