VR Rendering

VR Rendering

SteamVR Update Adds Asynchronous Reprojection

NThe latest update to SteamVR adds asynchronous reprojection for Nvidia GPUs. Similar to Oculus’ asynchronous timewarp, it mitigates unwanted ‘judder’ when the hardware fails to maintain 90fps. Available via the SteamVR Beta since October 25th, asynchronous reprojection is a much-awaited...

Starbreeze Acquires Nozon for $7.7 Million to Bring ‘Pixar Level’ Visual Quality to VR Film

Starbreeze has acquired visual effects (VFX) studio Nozon for €7.1M (~$7.7M), a Belgium-based company known for their pre-rendered PresenZ VR technology which promises to bring 'Pixar levels' of visual quality to real-time VR scenes with positional tracking. PresenZ, introduced by Nozon in 2015,...

The Graphics Pipeline: Optimizing VR Experiences & Texture Compression

Stephanie Hurlburt is a low-level graphics engineer who has previously worked on the Unity Game Engine, Oculus Medium, and Intel's Project Alloy, and now she's creating on a texture compression product called Basis at her company Binomial. I had...

NVIDIA’s Stunning ‘Discovery’ Demo is a Look at the Future of Industrial Design

At GTC Europe in Amsterdam last month, NVIDIA's 'VR Village' was host to a number of cutting-edge virtual reality demos, many of which we’ve had our hands on before. But there was something new being shown behind closed doors. No...

OTOY Demos Lightfield Streaming From the Cloud

Jules Urbach, CEO of OTOY, believes lightfields are the endgame of virtual reality. Essentially a way to digitally record all light reflected from a real or virtual object, lightfields seemingly enable feats of technological magic, from being able to...
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This Live Mixed Reality Solution Uses Kinect to Eliminate Green Screen

This project uses Kinect depth cameras to the fuse virtual and the real to produce real-time mixed reality footage with no green screens required, all using Microsoft's depth camera Kinect. Mixed reality is all the rage and has become one...

NVIDIA at SIGGRAPH: New Quadro GPUs, AI, & the Future of Interactive Ray Tracing

SIGGRAPH is a popular place for GPU manufacturers to announce new versions of professional graphics cards designed for the visual effects industry and high-end virtual reality content producers in architectural visualization and engineering. NVIDIA announced two new 'Pascal' GPUs including the Quadro...

Rendering the Metaverse with Otoy’s Volumetric Lightfield Streaming

Digital lightfields are a cutting-edge technology that can render photorealistic VR scenes, and Otoy has been a pioneer of the rendering and compression techniques to deal with the massive amounts of data required to create them. Their OctaneRender is...

ILMxLab Experimenting with 8 GPU Rendering to Bring Photoreal Graphics to VR

ILMxLab, the experimental division of Lucasfilm's VFX house, Industrial Light & Magic, is experimenting with large GPU arrays of up to eight cards in an effort to bring movie-quality graphics to virtual reality. While the graphical capabilities of real-time game...
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NVIDIA Says New Foveated Rendering Technique is More Efficient, Virtually Unnoticeable

NVIDIA Research has demonstrated a new method of foveated rendering which the company says is nearly invisible to users. Researchers behind the new approach say the method can drastically reduce rendering workload, allowing for more detailed virtual reality scenes. The human eye...

Unreal Engine and Unity to get NVIDIA’s New VR Rendering Tech

NVIDIA recently took the wraps off of Simultaneous Multi-projection, a new rendering technology built into the company's latest series of 'Pascal' GPUs which is designed to enhance VR rendering performance. Nvidia says the tech is soon to come to...
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NVIDIA Explains Pascal’s ‘Lens Matched Shading’ for More Efficient VR Rendering

The graphics pipeline in NVIDIA's new 'Pascal' GPUs has been rearchitected with features which can significantly enhance VR rendering performance. Here the company explains how Simultaneous Multi-projection and Lens Matched Shading work together to increase VR rendering efficiency. As the name...
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Hands-on: ‘VR Funhouse’ Brings NVIDIA’s Most Advanced Physics Into VR

NVIDIA recently announced VR Funhouse, a new virtual reality experience which showcases the company's GPU-based physics systems. Running on a machine with three of Nvidia's new GeForce GTX 1080 GPUs (with wholly one of them devoted to physics processing) and the...

NVIDIA Reveals New GPU, GeForce GTX 1080 is Faster than the Titan X

At a special event in Austin Texas this evening, GPU giant Nvidia have revealed their long awaited next generation graphics cards based on the company's new 'Pascal' architecture and built to tackle the rigours of virtual reality. The first...
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First Look: NVIDIA Reveals Iray VR for “Breakthrough Photoreal Virtual Reality”

NVIDIA at GTC 2016 today has announced Iray VR, a virtual reality adaptation of their Iray ray-tracing engine. The company says it enables "breakthrough photoreal". On stage CEO Jen-Hsun Huang showed a quick demo of the rendering technology in action. Iray...
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