VR Research

VR Research

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Oculus Research Devises High-accuracy Low-cost Stylus for Writing & Drawing in VR

Using a single camera and a 3D-printed dodecahedron decorated with binary square markers, the so-called 'DodecaPen' achieves submillimeter-accurate 6DoF tracking of a passive stylus. Lead by National Taiwan University PhD student Po-Chen Wu during his internship at Oculus Research,...

Kite & Lighting Uses iPhone X in Experiment to Create ‘Cheap & Fast’ VR Facial Mocap

Packing a 7-megapixel front-facing depth camera, Apple's iPhone X can do some pretty impressive things with its facial recognition capabilities. While unlocking your phone and embodying an AR poop emoji are fun features though, the developers at Kite & Lightning just...
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New Procedural Speech Animation From Disney Research Could Make for More Realistic VR Avatars

A new paper authored by researchers from Disney Research and several universities describes a new approach to procedural speech animation based on deep learning. The system samples audio recordings of human speech and uses it to automatically generate matching...

Using Google Earth VR to Study Awe – Towards a Virtual Overview Effect

One of the unique affordances of virtual reality is its power to convey the vastness of scale, which can invoke feelings of awe. Denise Quesnel is a graduate student at Simon Frasier University's iSpace Lab, and she has been...

Using Experiential Design to Expand VR Presence Theory

Dustin Chertoff has pulled experiential design insights from the advertising world to come up with a more holistic theory of Presence in virtual reality. In 2008, he was in graduate school and was dissatisfied with the major theories of...

Mel Slater’s Theory of VR Presence vs an Elemental Theory of Presence

VR Presence researcher Mel Slater is fascinated by what makes the medium of virtual reality unique and different from other communications mediums. He says that VR activates our sensorimotor contingencies in a way that fools our brain that we're...

Video Gives Us a Peek Into the Future of How AR and VR Will Work Together

We're all waiting for the day when you can put on a singular, tether-free headset and experience all the 'R's that VR/AR/MR have to offer—and NormalVR, a "small but focused" group of passionate immersive media creators just gave us a peek...

VR Presence Researcher Finds Full Embodiment to be Key Component in Plausibility

Mel Slater's Theory of Presence includes two major components including the Place Illusion (the degree to which you're transported to another world), and the Plausibility Illusion (the degree to which you believe what's happening in that world is believable)....

Using VR to Diagnose and Treat Concussions with SyncThink

The process of diagnosing a concussion is largely a subjective process of variations of attention, focus, and balance, which means that the existing self-reporting methods are unreliable and easily gamed. Using foundational research from military research, SyncThink has created...

Report: Public VR Awareness Almost Doubling Annually with PSVR & Gear VR Leading the Way

A new report from Nielsen suggests that not only is public awareness of virtual reality at record levels, it's nearly doubled year on year. Away from business analysts' wildly varying estimations on how much virtual reality as a business segment...

Oculus Teams With Crytek to Share VR Locomotion Experiments

Oculus recently published the first installment of their ‘Developer Perspectives’ video playlists, detailed on the developer blog. Crytek’s VR movement research is presented by Julius Carter, Game Designer at the studio behind award-winning VR games  Artificial VR locomotion—moving the player...
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Oculus Research Reveals “Groundbreaking” Focal Surface Display

Oculus Research, the VR and AR R&D division of the company, today announced a new display technology that they're calling the "Focal Surface Display." The display aims to improve the vergence-accommodation conflict that plagues today's VR headsets. The company...

The Extremes of Mental Presence: Cognitive Enhancement, Biohacking, Psychedelics, & Transhumanism

Eric Metzner identifies as a Techno-Optimistic Futurist who sometimes works an entire second workday within VR exploring different ways to expand his mind. He's pushing the limits of mental presence by using nootropic supplements for cognitive enhancement from his...

Global Virtual Reality Industry to Reach $7.2 Billion in Revenues in 2017

In a new Virtual Reality Industry Report, Greenlight Insights forecasts modest VR industry growth in the short term, growing into a major global content marketplace by 2021. In its new Virtual Reality Industry Report: Spring 2017, Greenlight Insights forecasts total...
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Eye-tracking Glasses Give Glimpse into Professional Pianist’s Perception

For immersive technologies like AR and VR to be effective, they need to understand not only about our world, but also about us. But we don't even understand us all that well yet; as we capture more biometric information on...
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