VR Research
Embodied Cognition: Using VR Dance to Teach Computational Thinking
During the Enlightenment, René Descartes declared that the mind and body were split and that we should think about them as separate dualistic entities. But more and more evidence is pointing to the fact that our bodies are much...
NVIDIA Says New Foveated Rendering Technique is More Efficient, Virtually Unnoticeable
NVIDIA Research has demonstrated a new method of foveated rendering which the company says is nearly invisible to users. Researchers behind the new approach say the method can drastically reduce rendering workload, allowing for more detailed virtual reality scenes.
The human eye...
Five Theories of Motion Sickness Triggers in Virtual Reality
When people dream about what they want to do in VR, it inevitably involves actually moving around within a virtual environment. But VR locomotion triggers simulator sickness in a lot of people, and solving it is one of the...
Distance Underestimation in Virtual Environments
Academic VR researchers have shown that "people typically underestimate egocentric distances in immersive virtual environments," sometimes up to 20%. This could have huge implications for architectural visualizations, but also for anyone making aesthetic judgments based upon the proportion and...
VR Time Perception Insights from Filmmaking & Cognitive Science
Xárene Eskandar is an artist who has been exploring representations of time through the mediums of film and photography for many years, and she's has been starting to design VR experiences that alter the user's perception of time based...
Immersive Analytics & Embodied Cognition
At the IEEE VR conference this year, there was a pre-conference workshop about Immersive Analytics, which talked about how to use VR & multi-sensory interfaces to support analytical reasoning, decision making, and real-world analytics tasks by immersing users in...
Democratizing Neuroscience with OpenBCI & Adapting Content with Biofeedback
OpenBCI is an open source, brain control interface that gathers EEG data. It was designed for makers and DIY neuroengineers, and has the potential to democratize neuroscience with a $100 price point. At the moment, neither OpenBCI nor other...
Time Perception Research & Manipulating Time Dilation Effects in VR
At Oculus Connect 2015, SVVR's Karl Krantz told me that he accidentally spent 12 straight hours in VR and only thought that 3 hours had passed. I then started hearing a lot more time dilation stories from Owlchemy Labs'...
12% of Americans Plan to Buy VR Within 6 Months, New Research Suggests
A new online study of 12 western countries by Newzoo suggests that 11% of people are looking to buy into virtual reality within the next 6 months, that Spain is the most aware of VR and that Canada is...
Redirected Touch: Using Perceptual Hacks to Create Convincing Haptics
Redirected walking is a concept within VR that tricks a user into walking into circles, but gives them visual feedback that they're walking in a straight line. We tend to trust our visual input over our other senses, and...
The Problem With Projections and What Makes the Just-released ‘2016 VR Industry Report’ Different
Today we publish the 2016 Virtual Reality Industry Report. Co-authored with VR business intelligence firm Greenlight VR, the report is a distillation of years of experience, research, and analysis into an accessible and comprehensive foundation of the virtual reality landscape, with the...
GTC 2016 Highlight: NVIDIA to Explore Prototype Design of Next-gen VR & AR Headsets
At GTC 2016 next week, NVIDIA Research will take to the stage to explore "computational display" prototypes for next-generation fidelity and form-factors in VR and AR headsets.
David Luebke, NVIDIA's Vice President of Graphics Research, at GTC 2016 next week will...
Goldman Sachs: VR and AR “Will Be the Next Generation Computing Platform”
Many following the resurgence of VR starting with Oculus' 2012 Kickstarter have bet their careers that VR and AR will be a disruptive technology, but sometimes it takes buy-in from one of the world's largest and most influential investment...
Explore the Psychological Impacts of Solitary Confinement in ‘6×9’
One of the best narrative VR experiences that I had at Sundance New Frontier was 6x9, an immersive experience of solitary confinement. You might ask, "Why would you ever want to do that?" Well, it was less about having...
Exploring Research into the Virtual Body Ownership Illusion
Domna Banakou is a Ph.D. student studying with Mel Slater at the Event Lab in Barcelona, Spain. She's been researching different aspects of the virtual body ownership illusion in order to investigate the short-term and long-term impacts of embodying...




















