Wevr today unveiled Transport, a new VR content distribution platform that they hope will allow developers easier access to a broader market. To that, Wevr announced the results of an investment made by some big names in VR, amounting to the tune of $25M.

Wevr is a virtual reality community recently known for a number of high-quality VR experiences featured at this year’s Sundance Film Festival. Collaborative content like Waves with Reggie Watts, Hard World for Small Things, and Irrational Exuberance have treated Wevr well, some springing from last year’s $1 millon OnWEVR grant program.

With today’s announcement of Transport, Wevr is firmly positioning itself a multi-headset content distribution platform as well.

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Transport, currently in private beta, will host paid and free content across Google Cardboard, Samsung Gear VR, HTC Vive, Oculus VR, and the Web. If Wevr’s previous collaborations say anything about the quality of experiences to come, you’d be right to be excited.

See Also: Travel Inside Reggie Watts’ Imagination with ‘Waves’

Transport will be accessible from each device’s respective app stores (Google Play Store, Oculus store, Gear VR Store). Wevr asserts that Transport “will ultimately be the most effective way for VR filmmakers to showcase their work. Wevr’s goal with Transport is to provide frictionless publishing and content distribution across today’s popular headsets.”

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To boot, Wevr also announced over $25M in investment has come from some pretty familiar names in the VR industry.

Investors include HTC, Samsung Ventures, Evolution Media Partners, Madison Wells Media (Gigi Pritzker/Clint Kisker), Orange Digital Ventures, Digital Garage (Joi Ito), AME Cloud Ventures (Jerry Yang), Boldstart Ventures, Scott McNealy and Ross Levinsohn.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • realtrisk

    Not listed: One single thing that this pointless service provides that the basic app stores for Oculus Rift/Gear VR/etc. do not. Oboy, another login to remember for no purpose? Nope, nope, nope.

    • alexrosen

      Agree. Hopefully they will differentiate over time. As a new user, I’m finding that having content spread out in many places is creating both a search and FOMO issue for me.

      • realtrisk

        Perhaps they will, but if this announcement is the best they have to offer as to why they are great, then they don’t really have anything. To me it looks more like a lazy/greedy attempt to grab a 30% cut of app sales a la Steam without doing anything meaningful themselves.

  • _Steve_

    They are content producers, using cameras to make 3d movie shorts.. that is their direction.