Kent Bye

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I had a chance to catch up with Oculus' Nate Mitchell at GDC where I asked him about privacy in VR. Oculus has delegated the design and maintenance of their privacy policy to their parent company of Facebook so...
The developers at Harmonix didn't set out to create an open-ended music creativity tool with Rock Band VR, but once they realized how compelling it was to simulate the feeling of being a rock star on stage in VR,...
Advanced Brain Monitoring is a 17-year old neurotechnology company that has been able to extract a lot of really useful information from EEG data. They've developed specific EEG Metrics for drowsiness, inducing flow states, engagement, stress, emotion, and empathy...
I recently attended the Experiential Technology Conference where there were a lot of companies looking at how to use biometric data to get insights into health & wellness, education for cognitive enhancement, market research, and more. Over the next...
When I was at the GDC VR Mixer, Jim Preston struck up a conversation about his concerns about privacy in VR. He works at FOVE which is making a VR headset with eye-tracking, but wanted to speak to me on...
I believe that the principle of Embodied Cognition is probably one of the most significant and important concepts to understand about virtual reality. Cognitive science researchers have been connecting the dots the importance of our bodies when it comes...
The eye tracking company Tobii had some VR demos that they were showing on the GDC Expo Hall floor as well as within Valve's booth. They were primarily focusing on the new user interaction paradigms that are made available...
At GDC this year, SensoMotoric Instruments (SMI) showed a couple of new eye tracking demos at Valve's booth. They added eye tracking to avatars in the social VR experiences of Pluto VR and Rec Room, which provided an amazing...
Bigscreen VR announced that they raised $3 million dollars for their "social utility" VR application. Bigscreen gives you access to your computer screen in VR, which is a deceptively simple idea but one that is unlocking new ways of...
Hyphen Labs is a immersive design collective made up of women of color, and they were showing a sci-fi VR experience at Sundance this year called Neurospeculative Afrofeminism. Their VR experience features black women as some of the pioneers...
Using language to translate an experience into words is one of the highest levels of abstraction that we know as humans. Using the power of visual metaphor through poetry is able to get to deeper levels of emotion, and...
Valve's Joe Ludwig talks about the latest updates on the Khronos Group's VR standardization process that is now being called "OpenXR." Ludwig says that OpenXR is still primarily creating an open and royalty-free open standard for virtual reality, but...
Danfung Dennis of Condition One has an ambitious vision for the potential of virtual reality, and it's one of the most radical ones that I've come across. He believes that VR can be used as a tool to cultivate...
Tilt Brush is Google's first VR app to launch on the Oculus Rift, and I had a chance to catch up with Tilt Brush product manager Elisabeth Morant. We have a broad discussion about adapting Tilt Brush for the Touch...
Alvin Wang Graylin is the China President of Vive at HTC, and I had a chance to talk with him at CES this year about what's happening in China. He provided me with a lot of cultural context, which...
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