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On May 20th, Oculus will be releasing a ‘My Privacy Center’ web interface that will allow users to download a copy of the personal data that Oculus has collected, view the information that Oculus collects when you use their platform, and set privacy settings around who can see your real name, real name search, sharing your Oculus apps & activity, as well as who can see your friends list. Hall and Cohen told me that Oculus is really committed to transparency, and these automated privacy tools will be a huge step in actually allowing users to audit what data are being collected.
Both the current and new privacy policies are more likely to grant Oculus permissions for what data they can collect than to detail the obligations for how Oculus plans on capturing and storing that data. Hall and Cohen described to me how Oculus takes a tiered approach to privacy where there are at least three major tiers of data that are collected: data that are collected and tied back to personal identity (which they try to limit), data that are de-identified and shared in aggregate (things like physical movements taken at a low sample frequency), and then personal information that is useful for VR and is only stored locally on your machine (like the height of the player).