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Road to VR
PC VR
Quest
PSVR
Vision Pro
XR Industry
Design & Dev
Series: Inside XR Design
Series: Insights & Artwork
Guest Articles
Newsletter
Reviews
Hardware
Games & Software
Kent Bye
408 POSTS
0 COMMENTS
The Uncanny Valley Effect in Training Scenarios with Human-Virtual Human Interactions
Kent Bye
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Sep 22, 2015
0
Avatar Anthropomorphism and Illusion of Body Ownership in VR
Kent Bye
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Sep 21, 2015
0
VR Training for Barge Pilots & Informed Interaction in Virtual Environments
Kent Bye
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Sep 18, 2015
0
Using Three.js to Create Social VR Applications with AltspaceVR’s JavaScript SDK
Kent Bye
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Sep 17, 2015
0
3DUI, Perception, and Using Multi-Touch Screens with Depth Cameras
Kent Bye
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Sep 16, 2015
0
VR Toolbox for Experimental Psychology, Change Blindness research, & the ethics of replicating controversial psychological experiments in VR
Kent Bye
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Sep 15, 2015
0
MiddleVR Middleware + Differences Between Consumer VR and Academic VR
Kent Bye
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Sep 14, 2015
0
Using Electrical Muscle Stimulation as Haptic Feedback for 3D Virtual Hand Pointing
Kent Bye
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Sep 11, 2015
0
Stereoscopic Visualization Techniques for Embedded System Graphs
Kent Bye
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Sep 10, 2015
0
Haption: Force-Feedback Haptic Devices for Industrial VR Applications
Kent Bye
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Sep 9, 2015
0
Underwater VR Locomotion in the Time Machine VR Adventure Game
Kent Bye
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Sep 8, 2015
0
We Are Chicago: An Interactive Documentary VR Game About Gang Violence
Kent Bye
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Sep 7, 2015
0
Designing Cross-platform Controls and VR Locomotion for the First-person Adventure Game Pollen
Kent Bye
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Sep 4, 2015
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Designing the 6DOF Controller Gameplay for Final Approach
Kent Bye
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Sep 3, 2015
0
The Blink VR Locomotion System from Cloudhead Games
Kent Bye
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Sep 2, 2015
0
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