Best Rated Oculus Quest 2 Apps – Free

The rating of each application is an aggregate of user reviews and a useful way to understand the general reception of each title by customers.

Rank Name Rating (# of ratings) Rank Change
#1 First Steps for Quest 2 4.75 (1,019)
#2 Oculus First Contact 4.63 (1,308)
#3 Echo VR 4.55 (8,647)
#4 NOTES ON BLINDNESS 4.5 (510)
#5 Anne Frank House VR 4.47 (965)
#6 Goliath: Playing with Reality 4.44 (790)
#7 Supernatural* 4.4 (9,336)
#8 Rec Room 4.38 (18,304)
#9 Dear Angelica 4.38 (253)
#10 ShapesXR 4.35 (155)
#11 VR Animation Player 4.28 (385)
#12 Bogo 4.27 (1,176)
#13 On The Morning You Wake (To the End of The World) 4.23 (195)
#14 Immersed 4.21 (1,285)
#15 The Under Presents 4.2 (1,521)
#16 Gravity Sketch 4.13 (879)
#17 Maloka 4.12 (303)
#18 Gun Raiders 4.11 (2,979)
#19 Kizuna AI – Touch the Beat! 4.08 (657) ↑ 1
#20 Sphere Toon – VR Comic 4.08 (239) ↓ 1

Rank change & stats compared to May 2022

Dropouts:
None

  • Among the 20 best rated free Quest apps
    • Average rating (mean): 4.3 out of 5 (±0)
  • Among all free Quest apps
    • Average rating (mean): 3.6 out of 5 (±0)

* free trial followed by paid subscription

Continue on Page 4: Most Popular Free Oculus Quest Apps

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • Christian Schildwaechter

    I’m still trying to figure out why the last Steam survey reported such a huge increase in VR users. The fact that the relative share of the different HMDs didn’t change made it very unlikely that there was a sudden rush of new (Quest 2) users, and these number of new monthly ratings as a second source for measuring usage growth confirm this.

    This month the top 20 paid for Quest games gained a combined total of 7552 new ratings, compared to 7330 the previous month, an increase of 3%. So why or how Steam’s VR user count could have risen by 72% in the same time frame remains a mystery.

    • benz145

      Pretty sure it’s just an anomaly in the Steam survey. Even if it’s a correction that more accurately reflects the number of users on Steam, it unlikely represents a ‘real’ change.

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    • BorutoSaradaMitsuki

      My primary reason for playing on Steam VR is that I am able to select where my game data is stored. In the Oculus app on PC, it is not possible to change the location where a game is installed. This is unless you force it to install on a different drive, which can be done, but only once. As updates become larger and larger, the Quest can become unplayable or outgrow its storage capacity. In the case of Zenith’s MMO, which is expected to grow in size. By allowing a number of games to be installed on the PC, you are free to expand your storage capacity in the future.