Most Popular Oculus Quest 2 Games & Apps – Paid

One way to look at the most popular apps on the Quest store is to see which are earning the most reviews over a certain period of time. The ranking below shows which games saw the most reviews since our last check.

Rank Name Change in Ratings Price
#1 GOLF+ +2,282 $30
#2 Blade & Sorcery: Nomad +1,200 $20
#3 The Walking Dead: Saints & Sinners +397 $40
#4 Walkabout Mini Golf +363 $15
#5 Resident Evil 4 +344 $40
#6 Beat Saber +336 $30
#7 Job Simulator +296 $20
#8 Blair Witch: Oculus Quest Edition +270 $30
#9 The Thrill of the Fight +213 $10
#10 STRIDE +208 $15
#11 Onward +187 $25
#12 Nock +182 $10
#13 SUPERHOT VR +178 $25
#14 Contractors +164 $20
#15 Green Hell VR +164 $30
#16 Vader Immortal: Episode I +161 $10
#17 Eleven Table Tennis +158 $20
#18 A Township Tale +153 $10
#19 Drunkn Bar Fight +153 $17
#20 The Room VR: A Dark Matter +143 $30

Rating change compared to May 2022

  • Among the 20 most popular Quest apps
    • Median number of new ratings: 211 (−63)
    • Average price (mean): $22 (−$2)
    • Most common price (mode): $30 (±$0)
  • Among all paid Quest apps
    • Median number of new ratings: 23 (−2)
    • Average price (mean): $20 (±$0)
    • Most common price (mode): $20 (±$0)

Continue on Page 3: Best Rated Free Oculus Quest Apps »

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • Christian Schildwaechter

    I’m still trying to figure out why the last Steam survey reported such a huge increase in VR users. The fact that the relative share of the different HMDs didn’t change made it very unlikely that there was a sudden rush of new (Quest 2) users, and these number of new monthly ratings as a second source for measuring usage growth confirm this.

    This month the top 20 paid for Quest games gained a combined total of 7552 new ratings, compared to 7330 the previous month, an increase of 3%. So why or how Steam’s VR user count could have risen by 72% in the same time frame remains a mystery.

    • benz145

      Pretty sure it’s just an anomaly in the Steam survey. Even if it’s a correction that more accurately reflects the number of users on Steam, it unlikely represents a ‘real’ change.

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    • BorutoSaradaMitsuki

      My primary reason for playing on Steam VR is that I am able to select where my game data is stored. In the Oculus app on PC, it is not possible to change the location where a game is installed. This is unless you force it to install on a different drive, which can be done, but only once. As updates become larger and larger, the Quest can become unplayable or outgrow its storage capacity. In the case of Zenith’s MMO, which is expected to grow in size. By allowing a number of games to be installed on the PC, you are free to expand your storage capacity in the future.