While Oculus doesn’t offer much publicly in the way of understanding how well individual apps are performing across its VR storefronts, it’s possible to glean some insight by looking at apps relative to each other. Here’s a snapshot of the top 20 Oculus Quest games and apps as of August 2020.

Some quick qualifications before we get to the data dump:

  • Paid and free apps are separated
  • Only apps with more than 100 reviews are represented
  • Rounded ratings may appear to show ‘ties’ in ratings for some applications, but the ranked order remains correct

Best Rated Paid Oculus Quest Apps

The rating of each application is an aggregate of user reviews and a useful way to understand the general reception of each title by customers.

Name Rating (# of ratings) Rank Change Price
The Room VR: A Dark Matter 4.89 (2,526) $30
Five Nights at Freddy’s: Help Wanted 4.87 (3,195) New $30
Moss 4.84 (3,188) ↓ 1 $30
In Death: Unchained 4.84 (551) New $30
Trover Saves the Universe 4.84 (611) ↓ 2 $30
The Thrill of the Fight 4.82 (3,097) ↓ 2 $10
Shooty Skies Overdrive 4.82 (121) New $10
I Expect You To Die 4.81 (2,235) ↓ 3 $25
SUPERHOT VR 4.78 (8,211) ↓ 3 $25
Down the Rabbit Hole 4.78 (403) $20
Pistol Whip 4.77 (4,494) ↓ 4 $25
Racket: Nx 4.75 (1,077) ↓ 3 $20
Job Simulator 4.74 (4,659) ↓ 2 $20
Kingspray Graffiti 4.74 (990) ↓ 6 $15
Pixel Ripped 1995 4.72 (567) ↓ 3 $20
Vacation Simulator 4.71 (1,197) ↓ 3 $30
Lies Beneath 4.7 (887) ↓ 3 $30
Space Pirate Trainer 4.69 (2,185) ↓ 2 $15
Beat Saber 4.69 (25,052) ↓ 1 $30
Real VR Fishing 4.69 (1,176) ↓ 5 $20

Rank Change & Stats Compared to July 2020

Dropouts
Red Matter, A Fisherman’s Tale, Titans of Space Plus

  • Among the 20 best rated Quest apps
    • Average rating (mean): 4.8 out of 5 (±0)
    • Average price (mean): $23 (+$1)
    • Most common price (mode): $30 (±$0)
  • Among all paid Quest apps
    • Average rating (mean): 4.3 out of 5 (±0)
    • Average price (mean): $19 (–$1)
    • Most common price (mode): $20 (±$0)

Continue on Page 2: Most Rated Paid Oculus Quest Apps »

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • Rosten

    Why is only the Facebook platform getting this kind of exposure (“20 best games”) on your website lately?
    Please don’t become another UploadVR…

    • benz145

      This is specifically a data-driven article that’s about the performance of apps on the store as rated by users. We present these numbers because they are useful for analysis beyond simply “what game is good;” they tell us things like what sorts of games are finding success, what is the benchmark for success on the store, how much the store is growing, and how much opportunity there is for developers to break into the top games in the store.

      Similar data is already available in a comprehensive way for all SteamVR games via https://steamdb.info/ and similar data sites. The reason we’re focusing on Oculus stores for this series of articles is because this data isn’t available elsewhere.

      As for our subjective picks on great games on various VR platforms, you can find our suggestions in the ‘Top Picks’ section of the site menu where you’ll find things that cover a range of platforms like:

      The 10 Best SteamVR Games to Play in 2020
      17 Great VR Games for Relaxation & Meditation
      A Three-game VR Workout Routine That’s as Fun as It Is Physical
      11 Indie VR Gems You Should Absolutely Consider Playing & Supporting

      • Rosten

        Similar data is already available in a comprehensive way for all SteamVR

        I see, but the result is that Facebook gets a lot more advertising than competitor platforms because… they are a worse platform not providing useful data that others do? It seems unfair.

        • Jarom Madsen

          Eh, I see your point but extra coverage doesn’t equate to being “unfair”. It’s just an effort vs reward scenario. They’re going to get much more engagement from an article providing Oculus store data breakdowns unavailable anywhere else than they would doing the same for Steam games where people can already find and scrutinize the information themselves.

          If your point is that you’d find an article about Steam VR breakdowns in a similar format useful and interesting to you, maybe say that instead of focusing on how it’s unfair that they’re making these Oculus articles. Makes it seem like you’d prefer less than more which they’re never going to agree with.

        • benz145

          The coverage is not for the benefit of Facebook, it’s useful information for users, developers, and the entire industry to have, and its usefulness extends beyond the Oculus store. Would you prefer we don’t make this data available to those groups, just so that we have less coverage related to Facebook?

          You are making a mistake which is to think that the amount of coverage has anything to do with fairness. Someone could run a site 100% dedicated to Valve’s VR activities and offer extremely unfair reporting of those activities, even though Valve is getting 100% of their coverage.

  • Jarom Madsen

    Thanks for these breakdowns I find them very helpful. How are you gathering your data? Have you figured out their api or are you aggregating this data manually?