Most Rated Free Oculus Quest Apps

Name Number of Ratings (rating)
Rec Room 4,989 (4.55)
Echo VR 3,308 (4.77)
VRChat 2,101 (3.64)
PokerStars VR 1,837 (3.86)
Bigscreen Beta 1,283 (4.19)
Epic Roller Coasters 1,080 (2.96)
First Steps 953 (4.83)
Oculus First Contact 756 (4.70)
Elixir 744 (3.42)
Supernatural 684 (3.65)
YouTube VR 674 (3.96)
The Under Presents 630 (4.57)
Mission: ISS 613 (4.31)
Bait! 598 (4.18)
Anne Frank House VR 542 (4.61)
Netflix 539 (3.50)
Bogo 537 (4.42)
Oculus Venues 516 (2.10)
The Key 462 (3.94)

Placements Compared to November 2019

Survivors
Rec Room (≡), VRChat (↓1), PokerStars VR (↓2), Bigscreen Beta (↓2), Epic Roller Coasters (≡), First Steps (↓2), Oculus First Contact (↓1), YouTube VR (↓1), Mission: ISS (≡), Bait! (↓4), Anne Frank House VR (↓7), Netflix (↓1), Bogo (↓9), Oculus Venues (↓8)

Newcomers
Echo VR, Elixir, Supernatural, The Under Presents, The Key

Dropouts
SKYBOX VR Video Player, NOTES ON BLINDNESS, Traveling While Black, Poker VR, Adam Savage’s Tested VR, AltspaceVR

Stats Compared to November 2019

  • Among the 20 most rated free Quest apps
    • Median number of ratings : 684 (+356)
  • Among all free Quest apps
    • Median number of ratings: (+104)

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Bonus Stats

  • There are approximately 193 games & apps in the Oculus Quest store
  • 68% of games & apps are paid while 32% are free
  • 79% of Quest games & apps have earned more than 100 ratings (compared to only 17.5% on the Rift store)
  • The most common price on the Quest store is $20 (compared to $10 on the Rift store)
  • Three games are currently tied as the most expensive in the Quest library at $40: Arizona Sunshine, TOKYO CHRONOS, and Last Labyrinth (the most expensive games on the Rift store are $60)
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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."