AMD
AMD Announces Radeon RX 6000-series GPUs with USB-C “for a modern VR experience”
AMD today introduced the Radeon RX 6800, 6800 XT, and 6900 XT graphics cards based on its latest RDNA 2 architecture. With a release date in November and prices starting at $580, AMD is aiming to compete directly with...
AMD Announces 7nm Gaming GPU Radeon VII, Priced at $700 & Launching February 7th
AMD today unveiled their next gaming GPU, one the company hopes will directly take on NVIDIA's RTX 2080. Dubbed the AMD Radeon VII, it's touted as the world's first 7nm gaming GPU.
The AMD Radeon VII is slated to launch...
AMD’s SteamVR Streaming Tool ‘ReLive for VR’ Won’t Support Oculus Mobile Devices
AMD recently launched an updated version of their Radeon Software suite which brought the ability to stream SteamVR games to standalone and smartphone-based headsets, provided you own a supported AMD GPU. Now the company has put future support for...
AMD ‘Radeon ReLive for VR’ Streams SteamVR Games to Standalone Headsets
AMD today launched an updated version of their AMD Radeon Software suite which now includes the ability to stream SteamVR games to standalone and smartphone-based headsets, assuming you have a compatible AMD GPU. But until mobile headsets support the full head/hand...
Valve’s ‘Steam Audio’ Spatial Sound System Gets Support for AMD TrueAudio Next, FMOD
Steam Audio, Valve's free made-for-VR spatial audio system, has added support for AMD's GPU-based TrueAudio Next technology, as well as the popular FMOD audio software.
AMD TrueAudio Next
Today Valve announced the release of Steam Audio 2.0 beta 13 which now...
VirZOOM Partners With AMD to Bring VR Fitness Bikes to Locations Across the Globe
Pedaling a stationary bike is kind of a sad metaphor for life: try as you may, you're never going anywhere. But thanks to virtual reality, there might be an exercise machine coming to your local gym or arcade that...
AMD GPUs to Support Asynchronous Reprojection via SteamVR
Announced at AMD’s GDC 2017 press conference, Radeon GPUs will support Asynchronous Reprojection on SteamVR in the next update. The technology helps to maintain smooth head motion when framerate drops below the headset's refresh rate.
Roy Taylor, Corporate Vice President...
AMD Announces RX 480 GPU at $199 Targeting ‘the next 3-4 years’ of VR
At Computex 2016 today, AMD took to the stage to reveal their latest GPU, the RX 480. Priced at starting at $199, the company says they designed the card to help make the first 100 million PCs ready for...
Sulon Q AR / VR Headset Specs and High-res Images, Launches “Late Spring”
AMD's Capsaicin GDC event is over and we now have official high resolution images and technical specifications for the new Sulon and AMD powered augmented and virtual reality headset the Sulon Q.
Billed by Sulon as the world’s first and only...
5 Days at SIGGRAPH 2015, My Virtual Reality Highlights
Frank He digs into his journal to bring us his favourite moments from SIGGRAPH 2015, where virtual reality's presence was stronger than ever before (pun intended).
Now a second year UCLA undergraduate in a neuroscience program, Frank was born in...
Watch AMD’s VRLA Keynote on VR’s Present and Future
VRLA Summer Expo 2015 has come and gone and was the biggest and most successful yet. AMD were platinum sponsors of this year's event and you can now watch Roy Taylor, Corporate Vice President Alliances, take to the stage to tell the...
AMD’s ‘LDK’ is a ‘Liquid VR’ PC Platform for Developers, to Ship with CryEngine this Year
AMD's Liquid VR, an initiative to enhance virtual reality experiences on the company's GPUs, has a development kit that will ship this fall and it'll come with a full copy of Crytek's CryEngine as part of the package.
AMD's virtual reality...
AMD Creates VR Gaming Rig of the Future with ‘Project Quantum’
AMD recently unveiled a supercharged, small form factor PC at E3 this week, a futuristic-looking gaming rig that promises to easily deliver the 90 FPS required by VR headsets like the new Oculus Rift. They're calling it 'Project Quantum', and is...
AMD on Low Latency and Stutter-Free Rendering in VR and Graphics Applications – Live Blog @...
"This talk will provide a detailed explanation of several mechanisms by which graphics engine developers can dramatically reduce both actual and perceived latency and "stuttering" in graphics and virtual reality applications running on modern GPUs such as those powered...


















