VR Input

VR Input

Oculus Affirms Commitment to Gamepad Input As Touch Launch Nears, “we don’t believe gamepads...

While Oculus has been drumming up its soon to launch Touch VR controller for many months now, the company doesn't expect motion input to...

Leap Motion’s ‘Interaction Engine’ Unlocks More Natural Human Input for VR

Leap Motion has announced it's to early access to the beta of its Interaction Engine, a set of systems designed to help developers implement compelling,...

Dexta Shows Off Latest Exoskeleton Gloves That Let You Touch VR

Dexta Robotics are looking to create the next generation VR input device, one that not only lets you interact with virtual objects but also lets...
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Manus VR’s Gloves in Action Using Valve’s Lighthouse Tracking for Hands and Arms

We've been tracking Manus VR, the start-up dedicated to producing an intuitive VR glove input device, for a while now. The team were present at...
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Dexta are Making Haptic Exoskeleton Gloves that Lets VR Push Back

Dexta Robotics is pioneering what they see as the next logical step for immersive experiences, being able to touch the virtual world, and to...

One Year Later, Oculus and Valve Still Mum on Timeline to Open Tracking to...

Both Oculus and Valve have gone on the record to say that they'd be opening up their respective tracking systems for third-parties to make...
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Multiplayer ‘Siege VR’ Prototype Highlights Solid STEM Tracking Performance

At GDC 2016 we got to take a look at the latest STEM VR controllers from Sixense. With units purportedly on track to begin...

Manus Announces VR Gloves Developer Kit Priced $250, Shipping in Q3

Manus VR are developing what they claim will be the first consumer virtual reality glove and have announced that their first developer kits are...
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Tactical Haptics Reactive Brush Lets You Feel Your Art on HTC Vive

This is Tactical Haptics' latest tech demo in action, a VR painting application designed to show off the capabilities of their skin stretching Reactive...

Tactical Haptics’ Reactive Grip Technology is Still Magical

Frank He caught up with Tactical Haptics at VRLA's Winter Expo earlier in the year to get a personally much anticipated hands-on demo of...

Hands On: SMI’s Gear VR Eye Tracking is Accurate, Fast and Lightweight

SensoMotoric Instruments (SMI) is a Berlin based company involved in creating eye tracking solutions across several industries, and has been doing so for the past...
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Leap Motion Launches Overhauled Hand Tracking Engine That’s Made for VR

Leap Motion formed prior to the VR craze, but it turns out that their goal of allowing you to use your own hands as...

Using Your Body as an Input Controller with OBE Immersive

Linda Lobato is the CEO and co-founder of OBE Immersive, which is a wearable tech start-up that is part of the current Rothenberg River...

VR Interface Design Insights from Mike Alger

Mike Alger just finished up his master's degree focusing on VR interaction design methods, and he's released a couple of popular videos summarizing his...
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Hands On: SMI Proves that Foveated Rendering is Here and it Really Works

SMI, a company working in the field of gaze detection for over 20 years, hit CES this year with an application of their latest 250hz...
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