VR Input
VirtualGrasp Aims to Finally Deliver Realistic Hand Interactions in VR
Swedish robotics specialists are working on a system to allow game developers to deliver realistic, realtime and dynamic interaction animations, so that your VR hands can finally grasp in-game objects convincingly.
By the end of this year, every major virtual reality...
Tracking Your Hands Using Flex Sensor Technology with Manus VR
I had a chance to try out the Manus VR hand-tracked controller on the expo floor of GDC this year and saw that there a couple of really strong use cases for having your hands and fingers tracked in...
Dexta’s ‘Dextarity Interaction Engine’ Lets Devs Build Tactile VR Worlds
Dexta's exoskeleton glove is a haptic input system which is designed to give users a sense of touch in VR. These new videos which show how the company's 'Dextarity Interaction Engine' gives developers the tools they need to get the virtual...
Oculus Affirms Commitment to Gamepad Input As Touch Launch Nears, “we don’t believe gamepads are going...
While Oculus has been drumming up its soon to launch Touch VR controller for many months now, the company doesn't expect motion input to supersede the gamepad gameplay that Rift users are using today.
The introduction of an Xbox One...
Leap Motion’s ‘Interaction Engine’ Unlocks More Natural Human Input for VR
Leap Motion has announced it's to early access to the beta of its Interaction Engine, a set of systems designed to help developers implement compelling, realistic and hopefully frustration-free input with just their hands.
If you've ever spent time with a...
Dexta Shows Off Latest Exoskeleton Gloves That Let You Touch VR
Dexta Robotics are looking to create the next generation VR input device, one that not only lets you interact with virtual objects but also lets you sense the size and solidity of them, letting you touch virtual reality. This is...
Manus VR’s Gloves in Action Using Valve’s Lighthouse Tracking for Hands and Arms
We've been tracking Manus VR, the start-up dedicated to producing an intuitive VR glove input device, for a while now. The team were present at GDC in March, showing their latest prototype glove along with their in-house developed game Pillow's...
Dexta are Making Haptic Exoskeleton Gloves that Lets VR Push Back
Dexta Robotics is pioneering what they see as the next logical step for immersive experiences, being able to touch the virtual world, and to feel it push back. Their Dexmo VR gloves are designed to provide resistance to the...
One Year Later, Oculus and Valve Still Mum on Timeline to Open Tracking to Third-parties
Both Oculus and Valve have gone on the record to say that they'd be opening up their respective tracking systems for third-parties to make use of, but after a year, neither company is ready to talk specifics.
So called '6DOF'...
Multiplayer ‘Siege VR’ Prototype Highlights Solid STEM Tracking Performance
At GDC 2016 we got to take a look at the latest STEM VR controllers from Sixense. With units purportedly on track to begin shipping next month, the company is also committing resources to create a promising cross-platform multiplayer...
Manus Announces VR Gloves Developer Kit Priced $250, Shipping in Q3
Manus VR are developing what they claim will be the first consumer virtual reality glove and have announced that their first developer kits are to go on sale at $250, developers can grab a pre-order reservation today.
Update: We incorrectly...
Tactical Haptics Reactive Brush Lets You Feel Your Art on HTC Vive
This is Tactical Haptics' latest tech demo in action, a VR painting application designed to show off the capabilities of their skin stretching Reactive Grip force feedback technology integrated with the HTC Vive's SteamVR motion controllers.
We've followed Tactical Haptics'...
Tactical Haptics’ Reactive Grip Technology is Still Magical
Frank He caught up with Tactical Haptics at VRLA's Winter Expo earlier in the year to get a personally much anticipated hands-on demo of their Reactive Grip technology and finds himself at first disappointed and then astounded at its...
Hands On: SMI’s Gear VR Eye Tracking is Accurate, Fast and Lightweight
SensoMotoric Instruments (SMI) is a Berlin based company involved in creating eye tracking solutions across several industries, and has been doing so for the past 25 years. At MWC I sat down with Christian Villwock, director of OEM sales, to...
Leap Motion Launches Overhauled Hand Tracking Engine That’s Made for VR
Leap Motion formed prior to the VR craze, but it turns out that their goal of allowing you to use your own hands as a way to interact with computers jived quite nicely with virtual reality. In recent years...