New PSVR Exclusive ‘Fracked’ Coming This Summer from nDreams

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VR publisher & developer nDreams, most recently behind Oculus exclusive Phantom: Covert Ops (2020), today announced its next VR title, Fracked. Due out this Summer exclusively on PSVR, Fracked looks to bring “run and cover” gunfights to VR with interesting locomotion.

In Phantom: Covert Ops, nDreams managed to build an entire VR game around a kayak as the game’s mode of locomotion—and it worked pretty darn well. In Fracked the studio once again looks to innovate on the locomotion front, this time aiming for “free and fluid” skiing and climbing to be core to the game’s movement options.

The game is set to be exclusive to PSVR (requiring PS Move controllers), and while it will work on PS4, nDreams says the game has also been “fully enhanced for PS5,” which is backwards compatible with PSVR. The studio released a teaser trailer today revealing a Borderlands-like art style:

And here’s the premise, in which the studio also talks up its “grabbable cover system”:

Grab your gun, cock it, and take aim as a maverick war hero thrown back into the fight. Experience innovative VR gunplay that ingeniously blends improvised run and gun combat with a 1:1 grabbable cover system. Move freely around the battlefield to outflank, outsmart, and outgun an escalating threat with your arsenal of deadly, fully interactive weapons.

Venture through a harsh and dangerous mountain locale by seamlessly transitioning between a host of first-person free movement methods. Physically lean into the bends on your skis to master the slopes at high speed. Reach out and hold on for your life as you climb and zipline far above the ground or perform audacious base-jumps to elude your foes. No rails. No limits. No mercy.

The corporation dug too deep unleashing the ‘Fracked’ from the depths. Across one day, take on an interdimensional army that combines hive mind mentality and gun-wielding supremacy – the perfect targets to unload round upon round into. Fracked is in-your-face action with a cutting commentary on corporate greed and the climate change emergency. Save the day, to save the world.

While there’s no denying that nDreams did a good job with the kayak in Phantom: Covert Ops, it did feel like the player’s freedom was somewhat constrained given that they are stuck in the kayak for 100% of the game. At times the kayak felt like it would have been a great segment of a larger game.

nDreams seems to have caught onto that feedback and is aiming for a multi-modal approach to locomotion in Fracked. In the trailer we see several ways for the player to get around: skiing, climbing, zip-lines, and running. Beyond that, the studio says that players will even have the opportunity to base-jump from high locations.

We’ve seen the successful implementation of multi-modal locomotion in games like Stormland and are looking forward to nDream’s take on the same.

The studio also released a slew of Fracked screenshots today which give a clear look at the game’s visual style:

 

As a PSVR exclusive, ostensibly Sony has financially supported the title to some extent to ensure exclusivity, but it’s interesting to see this happening so late in PSVR’s lifecycle. We know that a new PSVR headset is in development, but it isn’t due out until sometime after 2021. Perhaps Sony is making an effort to tide users over until its next headset?

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  • Ad

    Sony needs to stop making games exclusive to PSVR and not PC. There’s even a game exclusive to PSVR and Quest. How does that make sense? On flatscreen they have the sense to make things exclusive to PC and PS5.

    • Andrew Jakobs

      Oh god, stop whining, Sony is still selling their PSVR so it’s no surprise they try to create some exclusives, and maybe later on they might release an upped version on the PC.. They only released a few older PS exclusives on the PC.

    • Amni3D

      VR platforms are becoming more competitive, so of course Sony and Facebook are going to fund more exclusives if they really want to run a console. These games couldn’t exist otherwise, so they have a say what systems it releases on. A few PlayStation titles even hit Steam, although shouldn’t be expected inherently.

      While it would be nice for us, releasing on everything hasn’t really worked out for Xbox’s exclusives. All the same, choosing to have zero exclusives isn’t very competitive either when your direct competitor wants your platform dead.

      Ultimately if you want Sony to compete with Quest, this is how they do it. If they’re going to spend 3mil on *just* RE7’s VR mode, then they have 100% say to keep it exclusive to PSVR. Personally it sucks, but it’s not evil.

      • Ad

        I don’t think so. I think they compete directly with Quest and these games being on PC would bring their devs into the wider VR community and the games would have a PC audience that expands the reach without taking anything away from PSVR and has more ways to garner feedback. Again, sony has paid for exclusivity in the past without impacting PC.

  • namekuseijin

    I don’t know the reasons, all I know is that this is definitely way better than sitting on a kayak throughout a whole game. Thank you, Sony, for allowing that.

    • Sharon Herbert

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    • Alma Bishop

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  • Jonathan Winters III

    FYI, the dev posted on Twitter that this is a PSVR exclusive with NO future release on other headsets, including Quest. Sad.

  • Amni3D

    Visually this is in the top 1% of VR games. An actually decent art style!

    Now it’s not a question of if I grab a PSVR to play its library, it’s a question of when. I think they successfully pulled a Nintendo here where I can justify the eh hardware with quality software.

    If the PSVR2 launches with most these games, they have nothing to worry about.

  • The trailer shows a game that is interesting for sure. Let’s see when it will be released