GDC 2016
Manus VR’s Gloves in Action Using Valve’s Lighthouse Tracking for Hands and Arms
We've been tracking Manus VR, the start-up dedicated to producing an intuitive VR glove input device, for a while now. The team were present at GDC in March, showing their latest prototype glove along with their in-house developed game Pillow's...
Halo Composer Marty O’Donnell on the Music and Design of Golem for PSVR
Marty O'Donnell, a composer most famous for his beloved work on Bungie's Halo Series, talks to Ben Lang about his new developer start-up Highwire Games - whose first title Golem is coming this year for PlayStation VR.
"My approach to...
Multiplayer ‘Siege VR’ Prototype Highlights Solid STEM Tracking Performance
At GDC 2016 we got to take a look at the latest STEM VR controllers from Sixense. With units purportedly on track to begin shipping next month, the company is also committing resources to create a promising cross-platform multiplayer...
Unity’s VR Editor Lets You Create VR Content Like a God
At a special event at GDC this morning, Unity's Principal Designer Timoni West showed off the latest prototype of Unity's new Virtual Reality editor that lets you build VR applications and games as if you were a god.
The two biggest...
GDC Round Table: Valve’s ‘The Lab’ & Survival Wave Shooters as VR’s FPS
Road to VR co-founder Ben Lang and writer Scott Hayden join me in our third and final GDC round table discussion talking about our demo highlights including Valve's The Lab and a series of different shooters. There is a...
OptiTrack’s Precise ‘Void’ Style Tracking Lets You Play Real Basketball in VR
World renowned motion capture specialists OptiTrack were at GDC this year demonstrating their mo-cap systems integrated with VR simulations. They chose to highlight their wide-area, camera based optical tracking solution using a basketball demo which let players handle, bounce...
Watch Epic Games’ Nick Donaldson Build a Scene in Unreal’s VR Editor
Epic senior designer Nick Donaldson schooled us on some of the intricacies of Unreal's new VR Editor, modifying a pre-built demo scene using the Oculus Rift and Touch controller in the Epic booth at GDC.
The Unreal VR Editor announced just last month...
GDC 2016: Valve Software, Advanced VR Rendering Performance – Live Blog @4PM PST
For VR developers, keeping a high (90FPS+) and consistent frame rate is probably one of the biggest challenges they'll face bringing games to market. In this session, Valve's Alex Vlachos, Graphics Programmer, discusses techniques to adaptively alter your game's fidelity in...
GDC 2016 Round Table Discussion – PlayStation VR, Minecraft VR, Star Wars and More
I'm joined again by Road to VR co-founder Ben Lang & writer Scott Hayden to do a wrap-up of Wednesday's GDC news including all of Sony's PlayStation VR Announcements, the Star Wars Trials on Tatooine experience by ILMxLAB, and...
Preview: ‘John Wick: The Impossible Task’ Puts You in the Shoes of an Elite Assassin
John Wick - The Impossible Task is an upcoming shooter from Starbreeze Studios working in collaboration with WEVR, Grab Games and Lionsgate that throws you into the John Wick universe for dual pistol-wielding action. We went hands on with the demo shown at this year's GDC...
Oculus’ Jason Rubin on Rift and Touch Games “We’re Not Launching a Dev Kit”
The Oculus Rift will land in people's homes from March 28th and there'll soon be 1000s of people hunting for new content to play in virtual reality. Oculus is of course keenly aware of this, and Jason Rubin, Head...
Basemark Has a Dead Simple Solution to Precisely Measure VR Headset Latency
Helsinki based Basemark has created a simple device called the Trek which works with their forthcoming VRScore benchmark to measure the latency of VR headsets in both left and right eyes.
The VRScore Trek is an elegantly simple device that...
Gunfire Games’ David Adams on Rebooting Old-School Adventures with Chronos
Chronos from Gunfire Games is one of the 30 titles you'll be able to play at Oculus Rift's launch on March 28th and it represents a revisiting of the traditional adventure game mechanics of yesteryear, brought up to date...
Sony: ‘PSVR Breakout Box is Not a Crutch for PS4’
Today at the 'PlayStation VR: Development and Innovations' session, Sony Senior Staff Engineer Chris Norden took to the stage to give a technical overview of the company's VR headset. During the talk he sought to clear up misreported information regarding...
‘Gary the Gull’ Takes First Steps into Character-driven Interactivity in VR
Gary the Gull is an interactive short film featuring a feathered conman—a dirty, two-faced lunch-stealing swindler. Ok. I'm not really angry, partly because both Gary and my picnic lunch aren't technically real, but the people behind Gary the Gull want to make...




















