Guest Articles
Guest articles on Road to VR bring insights on XR and spatial computing from industry insiders. Guest articles are by invitation only.
Making ‘The Remedy’ – How A Veteran Illustrator Made one of VR’s Best Short Films With...
Perhaps no project to date shows the potential of Quill—Oculus' VR illustration and animation tool—quite like The Remedy. Created by veteran animator Daniel Martin Peixe, The Remedy is a roughly 10 minute long story which establishes a very effective comic book-like...
Delighting Users with Rich Interactions is Key to Making VR Engaging & Effective
VR software has introduced many new challenges to developers. Among these challenges, rich interactions are at the very core of all the new elements VR software designers need to consider when creating games or general applications.
Guest Article by Enrique...
The Surprising Brilliance of ‘Vacation Simulator’s’ VR Paintbrush Tech
Having released the ever popular Job Simulator as a launch title for the HTC Vive back in 2016, Owlchemy Labs is one of the most veteran VR game studios that exists today. Over the years the studio has built a strong...
A Look Inside Consumer Perceptions of Oculus Go
More than just the latest in a long line of niche gadgets, Oculus Go represents the linchpin of Facebook's lofty goal of putting one billion people into virtual reality. Built with the new or casual user in mind, the...
Exclusive: Cloudhead Games Goes In-depth with Knuckles EV2 & Predecessors
It’s hard to believe that it’s been almost two years since the SteamVR Knuckles controllers were first revealed using a demo of our game, Call of the Starseed (2016), at Steam Devs Days 2016. Now, at the reveal of...
Designing ‘Virtual Virtual Reality’, One of Mobile VR’s Most Immersive Games Yet
Launched initially on Daydream in early 2017, and now available on Gear VR, Oculus Go, and Oculus Rift, Virtual Virtual Reality's smart interaction design gives players freedom and control which—combined with a narrative tying it all together—makes Virtual Virtual Reality...
Exclusive: Validating an Experimental Shortcut Interface with Flaming Arrows & Paper Planes
Last time, we detailed our initial explorations of single-handed shortcuts systems. After some experimentation, we converged on a palm-up pinch to open a four-way rail system. Today we’re excited to share the second half of our design exploration along...
Exclusive: Designing Single-handed Shortcuts for VR & AR
For new computing technologies to realize their full potential they need new user interfaces. The most essential interactions in virtual spaces are grounded in direct physical manipulations like pinching and grabbing, as these are universally accessible. However, the team...
Cloudhead Games – Lessons Learned From Five Years of VR Locomotion Experiments
Both the Rift and the Vive first launched to consumers around this time two years ago, but their debut, and the games that launched alongside them, were the culmination of years of prior game design experimentation in a new...
Vive China President Shares 16 Lessons for a VR-First Future From ‘Ready Player One’
Virtual reality (VR) has been a hot topic in the media and the tech sector for the last couple of years, but it is about to hit a new level of buzz, thanks to the internationally best-selling book Ready...
Exclusive: Scaffolding in VR – Interaction Design for Easy & Intuitive Building
There’s something magical about building in VR. Imagine being able to assemble weightless car engines, arrange dynamic virtual workspaces, or create imaginary castles with infinite bricks. Arranging or assembling virtual objects is a common scenario across a range of...
Exclusive: Designing ‘Lone Echo’ & ‘Echo Arena’s’ Virtual Touchscreen Interfaces
Lone Echo nabbed our 2017 Oculus Rift Game of the Year Award for many reasons—amazing visuals, intuitive locomotion, and a strong story, to name a few—but one of the game's unsung innovations is its virtual touchscreen interfaces. While many...
Lead FX Artist on ‘ARKTIKA.1’ Shares Strategies for Great Effects in VR
ARKTIKA.1, an Oculus exclusive due to launch later this year, is shaping up to be one of VR's best looking games to date. You'll take it as no surprise that the title is being developed by 4A Games, the developer...
Exclusive: Summoning & Superpowers – Designing VR Interactions at a Distance
Manipulating objects with bare hands lets us leverage a lifetime of physical experience, minimizing the learning curve for users. But there are times when virtual objects will be farther away than arm’s reach, beyond the user’s range of direct...
Exclusive: Leap Motion Explores Ways to Make Controller-free Input More Intuitive and Immersive
There's an intuitive appeal to using controller-free hand-tracking input like Leap Motion's; there's nothing quite like seeing your virtual hands and fingers move just like your own hands and fingers without the need to pick up and learn how to...




















