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Kopin’s ‘Elf’ Headset is Impressively Compact, More Than 3x the Pixels of Rift and Vive

Kopin is touting a new prototype VR headset featuring their 4K OLED 'Lightning' microdisplay that they say is made specifically for VR. At nearly half the size of other headsets, and made from lightweight materials, the device feels featherlight...
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NASA-backed ‘Mars 2030’ Now Available – A Beautiful, Educational Trek That’s Rough Around the Edges

The education-focused Mars 2030 launches today on SteamVR for the HTC Vive and Oculus Rift, soon to come to PSVR. With 40 square kilometers of explorable terrain, the experience successfully achieves its main objective: to make the user feel like they...

Oculus Wants to “Go big” On Opening Their Platform to Third-party Headsets, When the Time is...

Oculus has been on the receiving end of vocal criticism about its practices of funding the development of VR content with the requirement that it be exclusive to the Oculus platform. For many owners of the Rift's rival, Vive,...
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At 40 Minutes, ‘Miyubi’ is Felix & Paul’s Longest VR Film Yet – Available Now

Felix & Paul Studios, among the top VR video production companies out there, today launch their longest film to date on the Oculus Rift and Gear VR. Miyubi transports viewers back to 1982 where they see the world through the eyes of...

Oculus’ Nate Mitchell on the Fate of ‘Rooms’ and ‘Parties’ on Rift

VR is in many ways awesome, but still in many ways lacking. Ease-of-use, especially when it comes to playing in VR with friends, is presently a huge pain point for the experience. Oculus' solution to that pain point—announced more...
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First Look: ‘MARVEL Powers United VR’ Gameplay & Hands-on

Oculus has teamed up with developer Sanzaru Games (behind titles like VR Sports Challenge and Ripcoil) to bring the world of MARVEL to VR. Marvel Powers United VR is a four-player co-op focused experience that will let you step into the...

Using Experiential Design to Expand VR Presence Theory

Dustin Chertoff has pulled experiential design insights from the advertising world to come up with a more holistic theory of Presence in virtual reality. In 2008, he was in graduate school and was dissatisfied with the major theories of...

Hands On: ‘4D Toys’ is a Mind-Bending, Unique VR Puzzler

Marc ten Bosch’s side project 4D Toys is a unique physics-based toy box using the game engine he created for Miegakure, a groundbreaking 4D puzzle-platformer. Launched on June 2nd for SteamVR and iOS, the app simulates an environment with...
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‘Drone Hero’ Makes You Feel Like the World’s Best Drone Pilot While Showcasing VR’s Strengths

With an intuitive control scheme and accessible gameplay, this simple and satisfying VR action game for HTC Vive and Oculus Rift and Touch turns out to be an excellent showcase of the fundamental benefits of using VR hardware for...

‘Front Defense VR’ Review – Room-scale War Will Bring You to Your Knees

Having announced 'Vive Studios' at the end of 2016, HTC is steadily building up its first-party VR content offering. After a number of relatively well received titles launched under the umbrella of Vive Studios, we take the latest, Front Defense...

This Flexible Thermoelectric Skin Has Made Me a Believer in Thermal Haptics for VR

Korea-based TEGway is developing ThermoReal, a thermoelectric array which can generate heat and cold with impressively low latency. The flexible nature of ThermoReal could make it suitable for integration into VR controllers, gloves, and more. I've tried a few different...

Review: ‘The Mage’s Tale’

Stepping into The Mage's Tale, a first-person dungeon crawler RPG that puts you in the enchanted boots of an apprentice mage, is a bit like jumping into your own personal '80s sword and sorcery flick. With elemental magic at the ready,...

HTC Explains Why It Hasn’t Lowered the Price of the Vive

Despite its primary competitor, Oculus, making a major price cut to the Rift & Touch earlier this year, HTC's Vive headset still sits at a hearty $800. The company's GM of VR, Daniel O'Brien, tells us why HTC hasn't cut the...

GameFace Shows Lighthouse Tracking on Android, Aims to Be First VR Headset to Support SteamVR &...

GameFace Labs, one of the earliest companies to begin development of a standalone VR headset, is back with the latest version of their prototype device now featuring SteamVR (AKA Lighthouse) tracking running on the Android-based system. We've been following the...

Hands-on: DisplayLink XR Wireless VR Tech is Top Notch, Lighter Than it Looks

At E3 2017, DisplayLink is touting their 'XR' wireless solution to eliminate the tether on VR headsets. Our hands-on with their reference device revealed a robust solution with impressive quality and unnoticeable latency. DisplayLink is but one of a handful...
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