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Oculus ‘Quill’ is Spectacular, But It’s the Instantly Usable Interface That Surprised Us Most

Quill is Oculus' 'VR paint' app, and it's nothing short of spectacular. Tucked away inside this creative-focused app, however, is an interface that's so simple, you might miss its brilliance. Quill, which is available to every Touch owner for free,...

‘SUPERHOT VR’ Review – Become One With the Gun

I'm listening to the soundtrack of The Matrix right now, and it's because I just played SUPERHOT VR, a one-of-a-kind game exclusively for Oculus Touch that will make you feel like you're in the midst of the highly choreographed slow...

Oculus Touch Review: Reach into Rift

‘Step Into Rift’ had been Oculus’ mantra since the launch of the headset back at the end of March, but with the launch of Oculus' dedicated motion controllers, Touch, players can finally ‘Reach Into Rift’ too. Touch has been a...

2016’s Record Breaking VR Venture Funding Has Been Driven by Mega Deals

After years of record-breaking venture funding in the virtual reality industry, we wondered if 2016 would continue on its torrid pace. The numbers are starting to roll in, as reported in the new Fall edition of the 2016 Virtual...

Everything Wrong with Traditional Data Visualization and How VR is Poised to Fix It

Data visualization is one of a handful of topics that VR evangelists like to count off on their fingers as spaces that virtual reality could radically change. But how, exactly? And what's wrong with data visualization today? This article digs...

Futuremark Explains Why VR Benchmarking is About More Than Just Numbers

Futuremark have now released the full version of their long awaited, dedicated virtual reality benchmark, VRMark. And, after months of research and development, the company has found itself having to redefine its own views on how the difficult subject...

‘Pinball FX2 VR’ Review

Pinball FX2 VR arrives tomorrow on Vive and PlayStation VR along with a popular new The Walking Dead themed machine. Originally a launch title for the Oculus Rift, the game will now be available on all three major VR platforms....

HTC Confirms Each Vive is Sold at Profit, “Much More” Than 140,000 Units in Sales

In the company's most recent earnings call, HTC confirmed it's making a profit on each Vive headset sold, and that the company has sold "much more" than a widely reported 140,000 units. Following recent financial troubles from the tumbling smartphone...

‘Oculus Medium’ Review

As the launch of Oculus Touch nears, the company is lifting embargos on a number of Touch titles, including the hotly anticipated Oculus Medium. Oculus Medium is a digital sculpting tool which leverages Touch's high quality motion tracking to allow...
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‘Google Earth VR’ Launches on HTC Vive, A Breathtaking New Way to Know Our Planet

Today Google launches Earth VR for the HTC Vive for free, giving us a whole new perspective on the world. I remember, back in 2001, how amazed I was to see Google Earth for the first time. I remember huddling...

‘Thumper’ Review

Thumper is a fast paced “rhythm violence” arcade game developed by DROOL for PlayStation VR and PS4. As a space-scarab-like creature you’ll rip down an infinite slide while jumping, drifting, and thumping obstacles. You’ll do battle with giant amorphous...

Google Daydream Review: Casual VR Closes the Gap

Today marks the launch of Google's high-end Android VR platform, Daydream, a major step beyond Cardboard and a serious competitor to Gear VR. Google has been playing in the VR space since 2014 back when they launched the Cardboard initiative,...
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Exec. Producer of Indie Hit ‘Journey’ is Developing a Unique Title for Oculus Touch

Robin Hunicke, executive producer on Journey (2012) and now co-founder of game studio Funomena, is creating a visually rich new Oculus Touch title that wants to be played by anyone and everyone. Journey is one of those games that you know...

PlayStation VR on PS4 Pro vs. PS4 Comparison

Sony's new, more powerful PS4 Pro is due out on November 10th. The system is fully compatible with PlayStation VR, but what difference will the extra power of PS4 Pro have on the PSVR experience? While every PS4 (and PSVR)...

Mozilla on Enabling the Open Metaverse with WebVR, A-Frame, and Servo

Some of the earliest experiments of making VR a first-class citizen on the web originated at Mozilla in 2014. Then the WebVR spec was drafted in a collaboration between Mozilla and Google's implementations. There's been a lot of excitement...
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