It feels like ages ago that Proton Pulse, one of the Oculus Rift’s most beloved early demos, was mysteriously shut down (with backers of the project refunded) after a successful Kickstarter. Justin Moravetz, the mind behind Proton Pulse, is today announcing a new VR-exclusive title called Vanguard Valkyrie. The game takes a completely different approach but maintains the flash and ease of use that made Proton Pulse so alluring.

While it still remains a mystery as to why the highly acclaimed Proton Pulse was stopped in its tracks after a successful Kickstarter, the developer behind the title, Justin Moravetz, has launched a new indie studio dedicated to virtual reality called Zero Transform. Today the studio is taking the veil off of a new project, Vanguard Valkyrie, that’s been in the works for some time. Zero Transform plans to crowdfund the title through a Kickstarter campaign which will launch Wednesday of this week, July 23rd.

vanguard valkyrie

Vanguard Valkyrie is a VR-exclusive title which Moravetz tells me will support the Oculus Rift DK1 and DK2, with stretch goals for Sony’s Project Morpheus and mobile VR options. As a former visual effects artist working under Sony Worldwide Studios, Moravetz’s craft has clearly carried over into Vanguard Valkyrie. Even at the early prototype stage of the game’s development, there’s some gorgeous effects—from the studio splash screen right through to the main character’s thruster pack. I can already see this game really popping on the Oculus Rift DK2’s improved screen, thanks to the action being set against the dark backdrop of space.

Speaking of which, the main character’s name is Qu. She’s hooked up to a futuristic looking EVA suit, taking on the form of a sort of humanoid-gundam, and is followed around by her AI buddy, BiT. In the game, Qu actually see’s herself flying around through BiT’s camera—it’s a cool way to explain why the game is played from a third-person perspective. Qu and BiT apparently spend their time defending Earth from alien parasites.

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Like Proton Pulse, Vanguard Valkyrie will be largely controlled with head tracking, making it very accessible even to those that aren’t experienced gamers. The player will use their gaze to guide Qu around the environment, dodge obstacles, and use her targeting reticle to lock onto enemies. Moravetz has been working hard on a polished VR user interface experience and I suspect we’ll see something quite impressive from Vanguard Valkyrie in that regard.

As with Proton Pulse, Moravetz is paying close attention to the soundtrack, working with talented artists to ensure that the game’s sonic experience is as good as the visual experience. I have heard some of the work-in-progress tracks and they are amazing. I believe I’m accurate when I say that Vanguard Valkyrie’s music has the highest production value of any VR game thus far. I imagine you’ll get to hear it soon.

We’ll be watching Vanguard Valkyrie’s development closely. Keep your eyes peeled for the Kickstarter on the 23rd!

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • snake0

    This guy STOLE everyone’s money with the first Kickstarter, and now he wants MORE money? How about you kiss my ass, e-begging scumbag.

    Moderator’s note: Backer’s of the Proton Pulse Kickstarter were fully refunded immediately after the project’s discontinuation was announced. The article above has been modified to make this clear. Details on the refund were reported here back in November, 2013:

    https://www.roadtovr.com/proton-pulse-oculus-rift-canceled-kickstarter-refund/

    • Gerald Terveen

      yeah – if by STOLE you mean refunding and that out of his own pockets since Kickstarter etc. still wanted their money.
      please do your homework before badmouthing reputable VR devs. Thank you!

    • LouisArrigoni

      The Kickstarter money from Proton Pulse was was refunded 100%, he even had to pay the handling fees out of his own money.

      For the sake of not making yourself look like even more of an ignorant asshole than you already have, as well as unjustly giving people who read mindless comments like yours and believe them a bad impression, you should probably delete this comment.

    • Paul James

      @snake0 Please keep things civil and where possible factual. Justin certainly did NOT steal anyone’s money – a story explaining as much is linked in this very article.

      https://www.roadtovr.com/proton-pulse-oculus-rift-canceled-kickstarter-refund/

    • snake0

      Someone on KS actually refunded money!!! Now theres a first.

  • Brad Hawthorne

    Pretty obvious insight, but there is already a Valkyrie title… Bad naming decision.