Lighthouse Tracking

Lighthouse Tracking

Hands-on: Reactive Grip Haptic Controller Prototype with Vive Tracker, Touch, and Custom SteamVR Tracking

Tactical Haptics, developers of the Reactive Grip controller, are showing their latest prototypes now with attachments for the Vive Tracker, Oculus Touch, and a custom-built SteamVR Tracking solution. The controller employs a unique solution to haptic feedback which aims...
video

Watch: IKinema’s HTC Vive Powered Full Body Motion Capture System is Impressive

Motion capture specialist IKinema has demonstrated its new in-development low-cost motion capture system which uses use 6 points of SteamVR tracking points to deliver a pretty accurate recreation of real world motion. The potential diversity of uses for Valve's SteamVR...

Next-gen Lighthouse Base Station Could Bring “rapid cost reductions”

Valve is continuing to improve upon the design of the 'Lighthouse' Base Stations, the laser-beacons that form a crucial part of the SteamVR Tracking system. Future iterations are expected to become dramatically simplified, reducing size, noise, and perhaps most...

SteamVR Tracking Courses Begin, Already Completed by 50 Developers

Valve opened up their SteamVR tracking technology for third-party development in August, and since then, 50 developers have completed the mandatory training course provided by Synapse, the first company to enter the field. Synapse says that most of the participants...

Valve Teases New VR Prototypes at Steam Dev Days

Steam Dev Days, Valve's annual developer conference, just started and from the tweets we've seen (no press allowed!) VR is getting the star treatment this year already. According to press release sent out yesterday, visitors to Steam Dev Days "will...

Analysis of Valve’s ‘Lighthouse’ Tracking System Reveals Accuracy

Valve's 'Lighthouse' tracking system affords the HTC Vive a 'room-scale' tracking space for the VR headset and its controllers through the use of area-sweeping lasers. But exactly how accurate is it? Oliver Kreylos, a VR researcher at UC Davis,...
video

A Look at NASA’s Hybrid Reality Astronaut Training System, Powered by HTC Vive

At NVIDIA's GTC event earlier this month, NASA gave a talk which revealed just how important virtual reality has become to the organisation's Astronaut training program. This talk includes video demonstrations of NASA's advanced experiments designed to give workers...

Valve Engineers Talk Lighthouse Evolution & Favourite VR Memories

At GDC this year, I had a chance to talk with Valve developer Jeremy Selan and tracking engineer Ben Jackson about the evolution of room-scale tracking technologies, as well as some of the oral history stories that include some...
39,929FansLike
13,574FollowersFollow
66,541FollowersFollow
27,800SubscribersSubscribe

Latest Headlines

Features & Reviews