‘Noun Town’ VR Language Learning App Offers Full Immersion with a Gamified Edge

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Learning a foreign language typically requires some level of full immersion, meaning you spend a significant amount of time interacting with the target language in order to make the sort of transformative gains that allow you to function effortlessly in normal, everyday situations. That’s where Noun Town comes in, a gamified VR app that offers basic immersive instruction in six major languages, letting you interact with over a dozen NPCs who speak the lingo.

Ideally, the fastest way of acquiring a new language is by mixing with native speakers on a daily basis, although that can require significant life changes like moving to a foreign country, or constantly engaging with language partners online. Getting face-to-face with a native language speaker is also probably one of the most anxiety-inducing things to do as a beginner, which is where Noun Town looks to ease things.

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Noun Town includes basic instruction in Japanese, Chinese, Spanish, French, German, and Italian. This includes stuff like numbers, greetings, questions, colors, and phrases to get you started on your language learning adventure.

The app, which features 1,000+ words and phrases in each target language, is all about learning by doing, as 16 voice-activated characters offer up basic conversations. Including seven mini-games, your overall objective is to bring color back to the island as you learn, developers realiaXR say.

Noun Town is now available on the Quest Store for $15, and is also set to launch on PC VR headsets via Steam on December 15th. There’s already a Steam demo available, which includes a good slice of the app’s reported “50+ hours” of content.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • sfmike

    It’s interesting that most Meta quest ads are aimed at women. You would think that VR users are 80% women and 20% men by the advertising they like to produce.

    • James Cobalt

      Are you saying it’s aimed at women because the user is female, or is there something else that makes it aimed at women?

  • Seems like a nice experience to get started with a new language

  • Anta

  • Bobo112000

    wait so he also reincarnaed with the duchess ??????????/