‘Beat Saber’ OST 5 Music Pack Launches Today, Including New Block Mechanics & 6 New Songs

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Beat Saber, VR’s favorite rhythm game, has been going strong for nearly four years now and shows no signs of slowing. Today the Meta-owned studio behind the title, Beat Games, launched its next free music pack, OST 5, which is introducing some recently teased block mechanics as well as six new songs.

Quest Team Shooter ‘NERF Ultimate Championship’ to Enter Closed Beta Soon, Signups Here

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Image courtesy HASBRO, Secret Location

NERF Ultimate Championship is an upcoming VR arena shooter that’s getting ready to launch into closed beta later this month. If you’re looking to go hands-on, there’s still time to sign up for your chance to wall-run and blast your way to victory.

Magic Leap 2 Controller May Use On-board Inside-out Tracking, an Industry-first

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Image courtesy Peter H. Diamandis

A new photo of Magic Leap 2 appears to show the device’s controller equipped with cameras for inside-out tracking which would be the first time we’ve seen the approach employed in a commercial XR headset.

TikTok Parent ByteDance Partners with Qualcomm on XR Hardware and Software

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Image courtesy Pico Interactive

ByteDance, parent company to TikTok and VR headset creators Pico Interactive, announced at MWC 2022 that it’s partnering with Qualcomm, something that could help the chipmaker better diversify as the XR industry continues to expand.

‘Cosmonious High’ Coming to Quest 2 & SteamVR This Month, Gameplay Trailer Here

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Google’s Owlchemy Labs, the VR studio behind Job Simulator (2016), announced that its upcoming game Cosmonious High finally has a release date for launch on PC VR and Meta Quest 2.

‘Vox Machinae’ Review – A Deeply Immersive Mech Sim Hampered by Ambition

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Image courtesy Space Bullet
It’s been a long, lumbering journey for VR mech sim Vox Machinae, but the game has finally hit its ‘1.0’ release out of Early Access, now promising a full 10 hour campaign and a fully-featured multiplayer mode for up to 16 players, plus its first time launching on Quest 2. Did they pull it off? Read on to find out.

‘Townscaper’ Developer is Looking into VR, Reveals Early Prototype

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Image courtesy Oskar Stålberg

Townscaper is a clever little town-building experience that gained fame back when it first launched on Steam Early Access in 2020. Now developer Oskar Stålberg has taken interest in VR design, showing a prototype of the pint-sized town creator running in VR.

VR Arcade Pioneer The VOID is Making a Comeback

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Image courtesy Mall of America, The Void

Out-of-home VR attractions were among the worst-hit during the height of the COVID-19 pandemic, which put many fledgling startups on the ropes. Now, one of the early pioneers in location-based VR entertainment appears to be making good on its comeback after it briefly slipped into the void.

Sailboat Simulator ‘MarineVerse Cup’ Races onto Quest Store

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MarineVerse Cup, the VR sailing simulator first launched on Steam early access in 2019, has left App Lab and made its way to the official Quest Store.

Valve: Steam Deck is a “stepping stone” to Standalone VR

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Image courtesy Valve

Steam Deck, Valve’s handheld gaming PC that launched late last month, doesn’t really have the horsepower capable of playing SteamVR games, although Valve chief Gabe Newell calls it a “stepping stone” to what could one day be Valve standalone VR headset.

HP Announces VR Headset Management Tool for Large-scale Deployments

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Image courtesy HP

HP appears to be strengthening its position as a provider of XR software for enterprise companies. Today it announced the release of a mobile device management (MDM) solution that’s designed to make deploying and managing large-scale VR easier.

Report: PSVR 2 Rumored to Release in Early 2023, Missing Holiday Season

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Image courtesy Sony

It’s widely thought that PSVR 2, Sony’s next-gen VR headset for PlayStation 5, is expected to release sometime the last half of 2022, which would position it as a pretty tempting gift for this holiday season. Now, a report from noted PSVR leaker ‘PSVR Without Parole‘ alleges the headset will launch instead in early 2023.

Anime-style Action Adventure ‘The Tale of Onogoro’ to Release on Quest March 17th

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Earlier this month, Amata, the studio behind VR escape room game Last Labyrinth (2019), announced a new action-adventure title for the Quest platform called The Tale of Onogoro. The studio has now confirmed a March launch date, releasing exclusively on Quest and Quest 2.

Here’s What ‘Cyberpunk 2077’ Looks Like in VR, SteamVR Mod Now Available

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Cyberpunk 2077 doesn’t officially support VR headsets, but leave it to prolific VR modder Luke Ross to get under the hood and beat CD Projekt Red to the punch—one they haven’t exactly prioritized given the litany of bugs the studio has needed to fix since launch. Now with the mod in the wild, we’ve gotten a better look at what to expect, courtesy of VR YouTubers Cas & Chary.

Luke Ross has released the long-awaited Cyberpunk 2077 mod. You can nab it now by becoming a member of their REAL VR Patreon.

If you’re wondering what to expect, Cas from YouTube channel Cas & Chary has taken a deep dive into the VR mod. Cas says that most things are very well done, considering it’s more on the ‘port’ side of things and less a native VR adaptation. It requires the user to play via a gamepad, and includes much of the camera-shifting first-person things you expect from a game not designed for VR. Still, Cas says the vistas are incredible and “way better than expected” in terms of performance.

If you’ve never installed a REAL VR mod from Ross, Cas includes a handy install guide at the end of her final impressions.

The original article follows below:

Just in time for the Cyberpunk 2077 sale on Steam, VR modder Luke Ross showed off a five-minute teaser of what’s to come, something the modder says is coming “very soon now.”

“I still want to polish a few rough spots here and there, and some missions need more testing, but as you can see from the video we’re getting R.E.A.L. close (ahem),” Ross writes in a Patreon update. “No matter how things turn out, at this point I’m going to release by the end of next week. I hope that everything will work correctly by then, but even if it doesn’t, most of the game will be playable in VR.”

As you’d expect, running Cyberpunk 2077 in VR will require a hefty PC. The video, linked below this update, was shot using a Core i9-9900K and RTX 3090, playing at native 2700×2700 resolution, and recording to SSD on the same PC at 2160p 60 fps. Whilst not recording, Ross was able to maintain 80-90 fps.

Unfortunately it appears motion controller support isn’t available (yet?), as shooting follows your gaze and arms are still the same canned animation from the flatscreen game. You can read more about what to expect from the Cyberpunk 2077 mod here.

The original article detailing the inclusion of motion controller support follows below:

Original Article (December 9th, 2021): As first reported by PC Gamer, the mind behind R.E.A.L. VR mod for a host of flatscreen games including Grand Theft Auto V, Red Dead Redemption 2, and Mafia II is vowing to tackle the open-world RPG Cyberpunk 2077.

In a chat with PC Gamer, Ross confirmed that Cyberpunk 2077 was at the top of the list of flatscreen games to scaffold around his R.E.A.L. VR injection framework, saying that if all goes according to plan, Cyberpunk 2077 owners on PC should be able to take their first virtual braindance sometime in January 2022.

“One major bonus about CP2077 is that it’s already played in first person,” Ross tells PC Gamer, “which is very good for VR immersiveness, unlike for example the Mafia Trilogy where I had to implement my own ‘fake-first-person’ camera.”

Ross says the VR modding framework is now approaching “some level of maturity,” which he estimates will allow him to release VR mod support for around one flatscreen game per month, provided there aren’t any overly challenging problems to address.

And with Cyberpunk 2077’s storied history of bugs and game-breaking glitches, many of which have since been patched after the game’s release one year ago, Ross has his work cut out for him in making sure everything is stable.

That’s not the only thing in the works though; Ross revealed he’s already looking to release another VR mod for a still unnamed title. He says the game is “DX12-based, open-world, and will look epic in VR, especially the vistas and the battles with […].”

If you’re looking to follow Luke Ross, you can check out updates posted to his Patreon page and Twitter.

‘Virtual Virtual Reality 2’ Update Purportedly Addresses Key Issues

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Image courtesy Tender Claws

Virtual Virtual Reality 2, the latest VR title from developer Tender Claws launched early this month. While the underlying game design felt promising, it was overshadowed by a range of technical issues. A new update released today purports to have fixed key issues which should improve the player’s experience.

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