bHaptics Announces Pre-orders for TactSuit X Series Haptic Vests, Starting at $300

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Image courtesy bHaptics

bHaptics, the South Korea-based startup making haptic accessories for VR, today opened pre-orders for two new versions of its TactSuit haptic vests.

‘The Under Presents’ Returns with Additional Showtimes for ‘Tempest’ Immersive Theater

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Image courtesy Tender Claws

The Under Presents, a genre-defying VR experience that takes live theater and flips it on its head, is again offering showtimes for its immersive retelling of William Shakespeare’s The Tempest.

Lynx MR Headset Delayed to Late 2020 but Aims for Lower Price, Ultraleap Hand-tracking

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Image courtesy Lynx

Lynx R-1, the upcoming standalone MR headset, has been delayed to late 2020, but a new update from the company says they’re targeting a lower price and now including Ultraleap hand-tracking.

PSVR on PS5 Review – Much Faster Loading, Same Old PlayStation VR

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With PS5 just days away from launch you may be wondering how PSVR will fare on the new console. We’re here to share our experience over the last few weeks of testing PSVR on PS5.

Social Platform ‘vTime XR’ Launches on Oculus Quest

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Image courtesy vTime

Cross-platform social app vTime XR is now available on Quest and Quest 2.

Oculus Quest 2 Face Pad Covers Now Available from VR Cover

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Images courtesy VR Cover

If you plan on sweating in your Oculus Quest 2, you’ll either want a few spare facial interfaces hanging around, or a way to cover the stock foam for easier cleaning. VR Cover, a company making VR facial interface covers since 2014, just released their silicone and fabric variants for Quest 2.

Steam’s ‘Playtest’ Store Option Aims to Make Beta Testing Easier for Devs & Players

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Image courtesy Valve

Developers on Steam typically have to generate and seed their beta testers with a bunch of game codes, which can be frustrating to not only manage, but also hand out, requiring communication through multiple platforms like Discord and email. Now Valve has included what it calls ‘Steam Playtest’ which aims to make prelaunch game testing easier for everyone.

Spurred by Quest 2 Launch, ‘VRChat’ Hits Record 24,000 Concurrent Users, More Than Half in VR

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Image courtesy VRChat

Following a big spike in usage in the midst of the Coronavirus pandemic, social VR app VRChat has reached a new record of 24,000 concurrent users. Its creators say the surge was driven in part by the launch of Quest 2 and virtual Halloween festivities.

‘Thief Simulator VR’ Launches Out of Early Access Tomorrow, Trailer Here

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After a year in Steam Early Access, Thief Simulator VR is officially slated to launch tomorrow, November 5th.

Cas & Chary Present: Awesome Things to Do in VR Other Than Gaming

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When it comes to consumer VR headsets, gaming is clearly on of the most common use-cases. However, there are so many other things that are compelling and fun to do in VR. In this video and article, I share things you can do in VR other than gaming that I enjoy.

Oculus Delays Shipment of Quest 2 Elite Straps Amid Complaints of Premature Breakage

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Image courtesy Facebook

Some customers who ordered and are still waiting for an Elite Strap and Elite Battery Strap for Quest 2 have received an email from Oculus that maintains their shipments will be delayed, as the company is currently investigating user complaints likely surrounding premature breakage first spotted in late October.

Viveport is Giving Developers 100% of Their App’s Revenue Through the End of 2020

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Image courtesy HTC

Viveport, HTC’s storefront for SteamVR-compatible headsets, is again celebrating the holidays by giving developers 100 percent of revenue for the rest of the year.

HoloLens 2 Sales Expanding to 15 More Countries, ‘Development Edition’ Launches in the US

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Image courtesy Microsoft

Microsoft initially began selling HoloLens 2 to enterprise customers back in late 2019, but a broader rollout has taken quite some time. Earlier this year the company began selling the headset directly to individuals, and now its expanding the scope of sales to 15 more countries. Microsoft also announced today that the promised ‘Development Edition’ of the headset, which includes $1,250 in free developer resources, is now available in the US and coming to more countries by year’s end.

Stanford Research Shows VR Users Can Be Identified Using Only 5 Minutes of Motion Data

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Image courtesy Facebook

Privacy in VR is an ever growing issue, especially now that all new Oculus accounts must login to Facebook with their real identity, which includes anyone who wants to use a Quest 2. Now researchers at Stanford University have shown they’re able to reliably identify individuals after only a five minute session in a standard consumer VR headset.

Microsoft to Expand Azure Kinect’s Computer Vision Tech to Commercial Market

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Image courtesy Microsoft

The technology behind Microsoft’s enterprise-focused computer vision camera, the Azure Kinect developer kit, will soon find its way into commercial products.

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