Pico Unveils Neo 2 Standalone Headset with Integrated Eye-tracking

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Image courtesy Pico Interactive

Pico Interactive, the company behind a number of enterprise-focused standalone VR headsets, unveiled their newest line of Neo 2 headsets, one of which includes integrated eye-tracking from Tobii.

VRgineers to Debut Upgraded “8K” XTAL Ultrawide VR Headset at CES 2020

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Image courtesy VRgineers

This week at CES 2020, VRgineers, makers of the enterprise-focused XTAL headset, plan to debut the latest version of their ultrawide FOV headset which will use a 4K display for each eye, which the company calls “8K,” and bring improved lenses and a video passthrough add-on.

New Pimax Artisan Headset to Include Optional NOLO VR Tracking & Controllers

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Image courtesy Pimax

Before the holiday season, Pimax announced a new VR headset called Artisan that looks to fill the low-price gap in the company’s product offerings. Although the headset is able to use Valve’s SteamVR tracking standard, a model is set to arrive with a NOLO VR tracking and controller kit, a move that’s meant to appeal to entry-level users without SteamVR base stations or controllers.

Latest NVIDIA GPUs Get Foveated Supersampling Feature for Sharper VR Games

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Image courtesy NVIDIA

VR gamers running NVIDIA’s newest RTX graphics cards will be able to take advantage of a new ‘Variable Rate Supersampling’ (VRSS) feature designed to increase the sharpness of VR games without reducing performance. The feature uses a foveated rendering approach which focuses sharpness toward the center of the lens without wasting extra processing power toward the edges where the image will be blurred by the lens anyway.

With New Headsets & Big Games in 2019, VR is Poised for an Even Better 2020

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Image courtesy Oculus

After a slow start, 2019 rounded out to be an undeniably strong year for consumer VR, setting up a springboard into a big 2020. Here’s an overview of the major happenings in VR over the last year, and a glimpse of what will come in 2020.

MasterpieceVR Launches ‘Studio’ Suite for Sculpting & Animating Models in VR

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Image courtesy MasterpieceVR

MasterpieceVR recently released its latest set of VR creation tools which aim to get artists quickly sculpting and animating characters by hand from the comfort of their VR headsets.

‘Quill Theater’ Brings Incredible Immersive Artwork & Stories to Quest

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Image courtesy Oculus

Oculus quietly released Quill Theater on Quest last month as a way to bring immersive art and animations made in VR to more of its VR userbase. The free app offers up a curated selection of content, including the incredible short film ‘The Remedy’, which shows the incredible potential of VR as a content authoring tool.

‘Stormland’ Now Works on Index, Vive, Windows VR, & More Thanks to Revive Update

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Image courtesy Insomniac Games

Like all Oculus Studios titles, Stormland officially only supports the Oculus platform. Thanks to an update to Revive, a free unofficial mod, Stormland is now compatible with Valve Index, HTC Vive, Cosmos, Windows VR, and other SteamVR headsets.

Microsoft’s VR Maker Tool ‘SharePoint Spaces’ to Launch in First Half of 2020

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Image courtesy Microsoft

Back at Microsoft’s annual SharePoint Virtual Summit in May 2018, the company announced it was getting ready to ship a new VR maker tool set called Spaces for SharePoint, the web-based collaborative platform for enterprise customers. Now, Microsoft says Spaces is nearly ready for a general release to all SharePoint users, which is slated to happen at some point in the first half of 2020.

Feelreal VR Scent Mask Hits Roadblock Amidst Crackdown on Flavored Vaping Products

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Image courtesy Feelreal Inc.

Although the Feelreal scent mask for virtual reality isn’t a nicotine vaping system or e-cigarette, it does vaporize aromatic liquids for user inhalation, which according to the company puts it in same FDA certification bracket as those devices. While the company was confident back in November of its chances to pass FDA approval, it’s looming near a final roadblock that could make or break the product.

‘Boneworks’ Outpaces ‘Beat Saber’ to 100K Units, Earns an Estimated $3M in First Week

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Image courtesy Stress Level Zero

Action-physics adventure game Boneworks released earlier this month to a strong reception despite little formal marketing. The title surpassed 100,000 players in its first week, reeling in an estimated $3 million in revenue despite being available on just one of several key VR platforms.

‘Superhot VR’ Grossed Over $2 Million in Only 1 Week This Holiday Season

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Image courtesy Superhot Team

We knew Superhot VR (2016) was doing extremely well when Superhot Team announced the VR adaptation had generated more revenue than the original PC game back in April. Now the studio has set one of the most impressive benchmarks of success for the medium, as over the past week Superhot VR garnered a cool $2 million in gross revenue across all VR platforms.

‘Beat Saber’ Ranks Among Steam’s Top Sellers in 2019

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Image courtesy Beat Games, Meta

Beat Saber had an awesome year in 2019, launching out of Early Access on the platform in May with multiple music packs following behind it, which featured bands such as Green Day, Imagine Dragons, and Panic at the Disco. It seems the Prague-based studio has done well to bring the flair of name brand music to the game, as it officially ranked as a Steam top seller this year.

15 VR Games We Can’t Wait to Play in 2020

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Image courtesy Valve

We loved 2019 for its bounty of VR games and emphasis on new hardware, but 2020 is looking to bring a host of big budget titles and polished indies alike that should not only keep us all happily strapped into the headset, but attract a steady flow of new users to VR in the process too.

‘Snow Crash’ TV Series Coming to HBO Max, Neal Stephenson to Executive Produce

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Image courtesy Bantam Books, Neal Stephenson

Neal Stephenson’s classic cyberpunk novel Snow Crash (1992) is an oft referenced starting point for many in the VR scene. Now, a Deadline exclusive holds that HBO Max is officially developing a TV series out of the novel.

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