Madefire Releases 3D Comics App for Magic Leap One
Madefire, the minds behind the Motion Books 3D comic format and publishing platform, today released a new app for Magic Leap One that will let users not only publish their own 3D ‘motion comic’ creations directly to the AR headset, but also experience a number of comics in the Madefire catalog.
Oculus Teases New Exclusive Game from ‘Marvel VR’ Developers, Details Expected Tuesday
Sanzaru Games, the minds behind Marvel Powers United VR (2018) and VR Sports Challenge (2016), is apparently teaming up with Oculus again to develop another VR game. More details about the upcoming game are expected on Tuesday.
‘The Invisible Hours’ Studio Announces ‘Groundhog Day VR’, Coming Later This Year
Groundhog Day (1993), the iconic ’90s film starring Bill Murray, is getting its very own full-length VR game soon—well, sort of. Dubbed Groundhog Day: Like Father Like Son, you’ll be able to jump back into the world of Punxsutawney, Pennsylvania, this time stepping into the shoes of Phil Connors Jr., the son of the man who lived the same day over and over until he learned the meaning of existence.
VR Headset Growth on Steam Makes Biggest Leap Yet, Eclipses Linux Steam Users
It appears that the 2018 holiday shopping season was one of the best ever for PC VR headsets. The latest data released today from Valve shows VR making its single biggest leap yet, on a path toward 1 million monthly-connected headsets.
‘Mosh Pit Simulator’ Early Access Review — Terribly Hilarious, Hilariously Terrible
Indie developer Sos Sosowski admits he creates “terrible” video games like his old school point-and-click game McPixel (2012). And while there’s certainly a thick layer of objective terribleness slathered on top of Mosh Pit Simulator, after playing around with the physics-based sandbox I’ve come to admire the terribleness of it all in recognition that it isn’t so much a game as it is a window into the mad inner world of its creator.
Ubisoft’s VR Shooter ‘Space Junkies’ Comes to 100+ Arcades Ahead of Launch
Ubisoft today announced in a blogpost that a special arcade edition of their upcoming VR shooter Space Junkies has rolled out to “100+ arcades” around the world. To celebrate, Ubisoft is collaborating with the Virtual Athletics League to throw a Space Junkies International 2v2 Tournament, which starts this month.
Saab to Further Develop VR Rocket Launcher Simulator
Saab, a global defense and security company (and former parent company of the car manufacturer of the same name), says that it will further develop a VR experience designed to demonstrate a shoulder-mounted rocket launcher offered by the company.
NHL Releases All-Star Game Highlights in VR, Promises More VR Content to Come
America’s National Hockey League today announced a new VR video experience, captured during last weekend’s NHL All-Star Game, which is now available via the NextVR app. The league is further promising more VR highlights to come from “select 2019 NHL marquee events.”
‘AirMech’ Studio Teases New Multiplayer VR Strategy Game Code-named ‘Cake’
Carbon Games, the studio behind real-time strategy game AirMech Command (2016), is currently developing a new VR project that they say will be a lighthearted, team-based game.
Vive Cosmos Hits FCC on Its Way to 2019 Launch
Vive Cosmos, HTC’s upcoming PC VR headset (which is also likely to support tethering to smartphones), has popped up in FCC listings, suggesting that the company is moving rapidly to bring it to market.
VR’s Most Bizarre Game ‘Mosh Pit Simulator’ to Launch into Early Access Tomorrow
Mosh Pit Simulator is bizarre, disturbing, funny and unapologetically crass—the sort of fever dream that could only leak from the brain of Sos Sosowski, the Polish indie developer behind the well-received (and patently ludicrous) bomb defusing game McPixel (2012). Now, Sosowski has announced that Mosh Pit Simulator is finally coming to Rift, Vive and Windows VR starting tomorrow.
Analysis: Monthly Connected VR Headsets on Steam Have Grown Exponentially
Valve’s monthly Steam Survey has long offered some useful insight into which headsets are actively connected to users computers and the share of the Steam population that’s using each, but the figures provided are relative to the non-static Steam population, which obfuscates the actual adoption trend of VR headsets on the platform. To demystify the data, Road to VR has created a model which derives actual headset counts by correcting for Steam’s changing population. The result reveals a trend of headset adoption that’s a near perfect exponential growth curve.
Disney to Develop New “Top Secret” VR Short Film Following Success of ‘Cycles’
Walt Disney Animation Studios has approved another “top secret” VR short after the apparent success of Cycles (2018), the studio’s first foray into VR short films.

















