Hands-on: HTC Vive Focus Brings Best-in-class Displays to Standalone VR, For a Price
Now available in China, and quite possibly on its way to a wider release, HTC is prominently showing its new standalone Vive Focus headset at MWC 2018 this week. The company says the Focus is positioned as the premium option among the incoming wave of standalone headsets; of course, premium features are never far from premium price.
‘Hatsune Miku VR’ Rhythm Game for Rift & Vive to Launch March 9th, Teaser Trailer Here
Hatsune Miku, the impossibly saccharine anime pop vocaloid, is coming to SteamVR headsets in a new rhythm game from creators Degica Games and Crypton Future Media.
‘Moss’ Review (PSVR) – The Opening Chapter of an Adorable Adventurer
Moss, the promising puzzle platformer from indie studio Polyarc, has finally arrived on PlayStation VR. You’ll guide Quill, an undeniably adorable mouse, on the start of what could become a grand adventure.
After Management Shuffle, HTC Says VR/AR More Important Than Ever to Its Future
At this year’s Mobile World Congress (MWC) in Barcelona, HTC CEO Cher Wang took the stage to outline the company’s big picture approach to the future. The company is ostensibly putting increased focus on VR/AR with their newly coined ethos ‘Vive Reality’.
HTC Shows Off Vive Pro with Vive Wireless Adapter at MWC 2018
Though both products were announced back at CES, HTC showed off the Vive Pro and the Vive Wireless adapter used together for the first time today at MWC 2018.
Updated Vive Tracker With SteamVR 2.0 Tracking Shown at MWC 2018
This year’s Mobile World Congress (MWC) in Barcelona is underway, and while the event’s main focus is inevitably on the newest batch of smartphones to hit the market this year, VR’s presence can definitely be felt. Visiting HTC’s booth, we got a chance to see the newer Vive Tracker in action with Valve’s 2.0 SteamVR Tracking system.
Samsung Galaxy S9 Will Support 2017 Gear VR, No 2018 Model Announced
Samsung officially launched its new S9 and S9 Plus smartphones today. Though Gear VR wasn’t mentioned during the reveal, the company has confirmed to Road to VR that both the Galaxy S9 and S9 Plus will support the 2017 Gear VR, however a new model for the launch of the phones was not announced.
Training AI & Robots in VR with NVIDIA’s Project Holodeck
At SIGGRAPH 2017, NVIDIA was showing off their Isaac Robot that had been trained to play dominos within a virtual world environment of NVIDIA’s Project Holodeck. They’re using Unreal Engine to simulate interactions with people in VR to train a robot how to play dominos. They can use a unified code base of AI algorithms for deep reinforcement learning within VR, and then apply that same code base to drive a physical Baxter robot. This creates a safe context to train and debug the behavior of the robot within a virtual environment, but to also experiment with cultivating interactions with the robot that are friendly, exciting, and entertaining. This will allow humans to build trust in interacting with robots in a virtual environment so that they are more comfortable and familiar with interacting with physical robots in the real world.
Update: HTC Confirms It’s Merging VR and Smartphone Divisions
Chialin Chang, HTC’s President of Smartphone and Connected Devices Business, made his immediate resignation official last week, which HTC now confirms has prompted the company to merge its smartphone and VR divisions—a move that possibly points to the HTC putting greater focus on VR in the face of the company’s waning smartphone business.
Prototype VR Controller Dynamically Distributes Weight to Fit Virtual Objects
There’s no doubt about it; weilding a real controller that matches the weight and feel of a virtual object is far more immersive than having a disconnect between the two. The problem, of course, is that if a controller is made to fit too specific a role, it’s less useful for interacting with a wide range of virtual objects. A novel prototype based on an HTC Vive controller attempts to solve this problem by allowing the controller to redistribute its weight on the fly.
Google Brings ARCore 1.0 to Multiple Flagship Smartphones, Google Lens Preview Soon
Ahead of Mobile World Congress (MWC) next week, Google announced it’s bringing ARCore, it’s augmented reality SDK, out of preview and to a number of flagship smartphones in its 1.0 version. Google Lens, the company’s tool to help users identify real-world objects, is also making its way from Pixel to more flagship devices soon – albeit still in preview.
ARKit Recreation of ‘The Ring’ TV Scene Foretells AR’s Inevitable Weirdness
Let’s face it, when augmented reality headsets and glasses become commonplace, the world is going to get weird in a lot of unexpected ways. In the meantime, we can get a little sneak peek into that weirdness yet to come with Abhishek Singh’s latest ARKit project that recreated the iconic scene from The Ring (2002).
















