Viveport to Give Developers 100% of Revenue Earned Over The Holidays

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Image courtesy HTC

At this year’s Virtual Reality Developers Conference (VRDC), HTC announced a number of changes to Viveport to celebrate the one year anniversary of the app store and its subscription service. Developers will receive a 100% revenue share between October and the end of the year, Viveport Arcade Manager enters open beta, and a new toolset called the Viveport Scene SDK has launched.

Now Available – Light-field Captured ‘Hallelujah’ is a Stunning Mix of Volumetric Film and Audio

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Photo courtesy Lytro

Hallelujah is a new experience by VR film studio Within that’s captured using Lytro’s latest Immerge light-field camera which captures volumetric footage that makes for a much more immersive experience than traditional 360 video. Hallelujah is a performance of Leonard Cohen’s 1984 song of the same name, and mixes the latest in VR film capture technology with superb spatial audio to form a stunning experience.

Intel Scraps Plans to Launch Project Alloy Reference Headset, Pursuing Other VR R&D

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Photo courtesy Intel

Intel is scrapping plans to launch the Project Alloy headset as an open reference design, citing lack of partner interest.

Oculus Details New Functionality in Audio SDK – Near-field 3D Audio and Volumetric Sound Sources

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Image courtesy Meta

In a new series of articles on the official Oculus Developer Blog, the company is offering an overview of additions to the Oculus Audio SDK, specifically new techniques for near-field 3D audio and volumetric sound source rendering. These articles serve as a primer for Oculus Connect 4, taking place October 11th and 12th, which will feature presentations about their “breakthroughs in spatial audio technologies.”

2013-era Crowdfunded VR Puzzle-Adventure ‘XING: The Land Beyond’ Finally Launches Today

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image courtesy White Lotus Interactive

XING: The Land Beyond (2017), a puzzle-adventure from White Lotus Interactive, is set to ship today—a good 4 years after they initially launched their Kickstarter and successfully stretch-goaled their way to include Oculus Rift support.

HTC Partners to Stream VR Games to Vive in China, Cutting VR-Ready PCs Out of the Equation

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Oculus and HTC have already reduced the prices of their respective headsets, with the Oculus Rift now selling for $500 and HTC Vive for $600. While graphically-capable PCs are cheaper than ever thanks to new GPUs and software optimizations, you still need to pony up the cash for a min-spec system ($699 for an OEM-built machine). HTC hopes to address this in China with a new partnership between Dalian Television and Beijing Cyber Cloud to offer a set-top, cloud-based box—meaning you don’t need a traditional VR-ready rig to run VR games.

8 Cool AR Apps to Try Now That Apple iOS 11 is Here

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image courtesy IKEA

Apple’s newest iteration of the iOS mobile operating system is here, and with it comes the ability to turn your iOS 11 compatible device into an honest-to-goodness augmented reality viewer. Thanks to a few months of lead time with Apple’s developer tool ARKit, the App Store already has plenty of useful apps and interesting games boasting AR capabilities.

Promising Intel Proof of Concept Shows SteamVR Game Streaming to Smartphone Over WiFi

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Special thanks to model Kevin Joyce | Photo by Road to VR

Intel is exploring an interesting approach to making VR less expensive and more accessible. The company’s so-called ‘Portal Ridge’ system streams SteamVR content to a smartphone-based headset over WiFi while using the Vive Tracker and controllers for tracking of the headset and input.

Google Buys HTC Talent & IP for $1.1 Billion, Cash to Support HTC’s Focus on Smartphones, VR, & AR

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Image courtesy HTC

Following recent reports of an impending deal with Google to save HTC’s struggling business, news broke late Wednesday evening that the companies reached an agreement resulting in a $1.1 billion cash infusion for HTC.

‘OpenVR Recorder’ is a Powerful Tool for Capturing Tracking and Input Data

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image courtesy Brekel 3D

Jasper Brekelmans, a Netherlands-based 3D tech artist, has recently released a motion capture tool offering an easy way to record OpenVR tracking data from headsets, motion controllers and Vive Trackers for both Vive and Rift setups. Called OpenVR Recorder, the data collected by the program can be used for 3D animation and visual effects production, with many other potential applications in tracking and research.

Behind the Scenes of Felix & Paul’s Emmy-winning White House VR Documentary

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Image courtesy Felix & Paul Studios

paul-raphaelThe White House VR documentary People’s House by Felix & Paul Studios won a Emmy for the outstanding original interactive, and I had a chance to talk with Paul Raphael of Felix & Paul Studios about the challenges of producing a high-profile piece.

Preview: ‘The Gallery: Heart of the Emberstone’

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image courtesy Cloudhead Games

The sequel to Cloudhead Games’ early room-scale VR hit, The Gallery: Episode 1 – Call of the Starseed (2016)is nearly here. We got our hands on a limited preview of the soon-to-release Heart of the Emberstone, and if the little we played accurately represents the fit and finish of the final product, we’re in for quite a treat.

Enthusiast Hacks Together Headset & 3D Game for the 34 Year Old Commodore 64

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The Commodore 64—a renowned 8-bit home computer system that debuted in 1983—may be approaching antique status at 34 years old, but one enthusiast has seen fit to make sure it doesn’t get left out of the VR craze.

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