Deepening Social Presence with SMI Eye Tracking
At GDC this year, SensoMotoric Instruments (SMI) showed a couple of new eye tracking demos at Valve’s booth. They added eye tracking to avatars in the social VR experiences of Pluto VR and Rec Room, which provided an amazing boost to the social presence within these experience.







Using language to translate an experience into words is one of the highest levels of abstraction that we know as humans. Using the power of visual metaphor through poetry is able to get to deeper levels of emotion, and virtual reality is able to remove nearly all levels of abstraction by tricking your senses into having a direct sensory experience within your body. Indie VR artist Isaac “









