‘Fantasynth’ Alpha Preview
Fantasynth (2017) is an upcoming VR music experience for Oculus Rift and HTC Vive that takes you on a surreal ride through an abstract world of sharp geometric shapes and eye-catching neon lights. Pulsing to the futuristic beat of track Chez Nous from French electronic musician N’to, Fantasynth is a work of pure imagination, one that is just begging to be longer, weirder and more intense.
Inside the First IMAX VR Experience Centre
The first IMAX VR Experience Centre has officially opened in LA. The company has unsurprisingly modeled the destination much like a movie theater, one that offers up immersive experiences on the latest VR hardware through a pay-to-play model. With plans to open more locations this year, Road to VR stepped inside the first IMAX VR Experience Centre to find out what you can expect.
‘EVE: Valkyrie’ Gets Major ‘Wormholes’ Update with Intriguing New Game Mode
CCP Games are updating the sci-fi dogfighting EVE: Valkyrie today with a brand new game mode, a league system, and a number of fixes and improvements. The ‘Wormhole’ mode creates new combat scenarios, as travelling into an anomaly changes the rules, visuals and other gameplay modifiers.
Facebook to Focus on WebVR and Social VR with 7 Sessions at F8 Conference

Facebook’s 2017 F8 developer conference has seven scheduled sessions dedicated to VR. The company’s annual two-day event is dedicated to exploring the future of Facebook’s family of apps and services (including Oculus), and how businesses and developers can leverage them.
Apple CEO Continues to Set the Stage for Rumored AR Play: ‘AR is for everyone, like the smartphone’
Apple CEO Tim Cook has once again affirmed his belief in the significance of augmented reality technology. Interviewed during a recent trip to Europe, he spoke broadly about how AR could benefit everyone’s lives in the future, highlighting the way it allows users to remain ‘present’ in the real world. Underscored by years of relevant hiring and R&D, Cook’s words appear to further set the stage for the company’s rumored foray into the AR space.
Critical ‘Robinson: The Journey’ Steam Bug Gets Patched
Robinson: The Journey’s recent Steam release got off to a rocky start with a fatal bug which prevented players from even starting the game. Today, a 140MB patch from Crytek appears to have fixed the problem.
Oculus Now Selling Replacement Rift Accessories
‘Robinson: The Journey’ Launches on Steam with Critical Bug and Lack of Official Vive Support
After remaining a PSVR exclusive since its November release, Crytek’s gorgeous Robinson: The Journey recently popped up on Oculus Home and has now come to Steam. Following the unfortunate lack of VR controller support, a rocky Steam release has been met with a major bug preventing many players from launching the game, and no official support for the HTC Vive.
Sony London Studio Head Forms New VR Studio ‘Dream Reality Interactive’
Dave Ranyard, who headed up Sony’s London Studio throughout PlayStation VR’s development, has announced the formation of a new VR-focused game Dream Reality Interactive.
Bringing Conversational Gameplay & Interactive Narrative to ‘Starship Commander’
Developer Human Interact announced this past week that they are collaborating with Microsoft’s Cognitive Services in order to power the conversational interface behind their Choose-Your-Own-Adventure, interactive narrative title named Starship Commander. They’re using Microsoft’s Custom Recognition Intelligent Service (CRIS) as the speech recognition engine, and then Microsoft’s Language Understanding Intelligent Service (LUIS) in order to translate spoken phrases into a number of discrete intention actions that are fed back into Unreal Engine for the interactive narrative.
Watch: This Mobile VR Crane Simulator Showcases the Future of Industrial Training
Industrial Training International is readying their VR Mobile Crane Simulator for the March ConExpo Event in Las Vegas. The simulator uses an Oculus Rift headset in combination with a modular rig, in order to significantly reduce the costs of training, compared to both real-world and older simulator solutions.
Valve’s ‘Steam Direct’ to Replace Controversial ‘Greenlight’ Voting System
Steam Direct, a new sign-up system for launching games on the store, is due to replace Greenlight in Spring 2017. Currently, any developer or publisher new to Steam is required to submit their game for approval through Greenlight, which involves a small fee and community voting; the new system may have different implications for VR developers.






















