Get a Taste of WebVR on Vive with ‘Puzzle Rain’ Running Directly in Your Browser

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With the news that WebVR is now supported in Google’s official Android Chrome browser and Daydream-supported phones have the ability to pop into virtual reality experiences just by clicking on a simple hyperlink, we’re more impatient than ever for WebVR to make its way to the standard Chrome browser for PC. But did you know you can try out the magic of WebVR experiences on HTC Vive right now? Easily one of the coolest VR experiences to date may only be a click away.

Facebook Teases “breakthrough technologies” Coming to New Oculus Products, Tours R&D Lab

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Facebook CEO Mark Zuckerberg tours an Oculus research lab in 2017

Following the recent unfavorable court decision which saw a $500 million judgement levied on Oculus and some of its founders last week, Facebook has shared a glimpse into what they call “the most advanced virtual and augmented reality research center and team in the world.”

Valve Confirms Development on “three full [VR] games, not experiments”

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Valve has confirmed that the company is in development of not one, but three “full” VR titles being built in conjunction with their ongoing VR development.

Oculus Home Voice Search Now on Rift and Gear VR Makes Browsing Your VR Library a Breeze

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Recent updates to Oculus Home on both desktop and Gear VR have added a Voice Search feature which makes zipping around your VR content library much easier than the old method of digging through menus and thumbnails.

WebVR Officially Launches on Chrome for Android with Daydream Support

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Experimental builds of Chrome for Android have seen ongoing development of WebVR functionality, but today is a major milestone as WebVR comes to the stable branch of Chrome on Android—that’s the same version that everyone on Android sees in Google’s Play Store and the same version that’s been installed between 1 and 5 billion times. Now those with a Daydream supported phone and headset can step into virtual reality experiences directly through the browser.

New Settings in ‘Robinson: The Journey’ on Rift Let You Max Out Visuals

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Launching originally for PlayStation VR, Robinson: The Journey was carefully optimized and tweaked to ensure consistent performance across all PS4 systems. The recently released Rift version—despite lacking Touch support—fortunately puts control into PC players hands, allowing you to max out the visuals, if your computer can handle it.

Hulu Beats Netflix to Social Viewing in VR on Gear VR

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Finally, one of the two major video streaming services available in VR will let you watch with your friends. Hulu has broken ground on social video viewing in VR with an update to their Gear VR app which lets up to three people watch regular and 360 videos together.

Crytek’s ‘Robinson: The Journey’ Hits the Oculus Store Without Touch Support

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image courtesy Crytek

Robinson: The Journey, Crytek’s second VR title and former PSVR exclusive, has landed on the Oculus store. Priced at $40, the game unfortunately lacks support for Oculus’ Touch controllers, leaving players to use a gamepad to awkwardly facilitate the game’s many hand-based interactions.

‘Knockout League’ Early Access Review

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Knockout League (2017) is a single-player, arcade-style boxing game that promises to get your heart pumping as you duck, block, and punch your way to victory. Harking back to NES classic Punch-Out!! (1987), you learn pretty quickly that a storm of punches—the moral equivalent of button-mashing—will get you nothing if you can’t time them correctly to your opponent’s repertoire of moves. So while Knockout League can’t promise what you might call “boxing sim” realism, it definitely delivers a lot of fun along with the stark realization that I clearly don’t get enough exercise.


Knockout League Details:

Developer: Grab Games
Available On: Oculus Touch, HTC Vive (Oculus Home & Steam)
Reviewed on: HTC Vive
Release Date: January 24th, 2017

Note: This game is in Early Access which means the developers have deemed it incomplete and likely to see changes over time. This review is an assessment of the game’s current state, and will not receive a numerical score.


Intel’s Next Project Alloy Prototype to Get Enhanced CV Capabilities, Wider FoV, More Powerful Processor

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Intel says ‘Project Alloy’ is an open reference platform for companies who want to build advanced, all-in-one VR headsets. But the headset itself still in ong going development. Developers working closely with the headset have shared new details on what’s coming in the next version.

Oculus Head of Content Teases ‘Months of High Profile VR content’ On the Way

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Jason Rubin, Head of Content at Oculus, has recently teased ‘months of high-profile VR content’ for the hardware. In a recent tweet, he points towards the upcoming release of Rock Band VR, an exclusive title for Rift and Touch, as the starting point.

Facebook CEO Asks for Investor Patience on VR, ‘it’s not going to be really profitable for us for quite a while’

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Photo courtesy Facebook

Ever since Facebook’s acquisition of Oculus in 2014, CEO Mark Zuckerberg has poised the move as a strategic bet on a technology that would eventually change the way we communicate. In the company’s most recent earnings call, Zuckerberg asked for “the patience of the investor community” as he reminded them about his belief in Oculus as a long term bet.

Easily Sharpen Vive and Rift Visuals With Supersampling Using ‘OpenVR Advanced Settings’

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‘OpenVR Advanced Settings’ is a dashboard overlay that allows access to advanced functionality of any headset running SteamVR. The menu is accessible in VR, meaning you can easily adjust options such as supersampling without removing your headset.

‘HeroCade’ Bringinging 9 VR Indie Games to PSVR in One $15 Package

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A bundle of nine VR indie games is coming soon to the PlayStation VR which includes Dreadhalls, a popular horror title for Gear VR and Oculus Rift. HeroCade takes a novel approach to the bundle’s presentation, combining all the games with a ‘metaverse quest’.

HoloLens ‘Final Fantasy XIV’ Concept Video Shows AR as a Perfect ‘Second Screen’ for Today’s Games

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Augmented reality is conceptually so broad, there’s almost no limit to what you could imagine doing with the technology. But rather than throwing out the playbook entirely, we’ll to our grand visions through useful incremental steps that begin with integration into existing content built around today’s paradigms. A concept video using HoloLens and Final Fantasy XIV, shows how AR could be incredibly useful as a ‘Second Screen’ companion for gaming and more.

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