‘Oculus Medium’ Review

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As the launch of Oculus Touch nears, the company is lifting embargos on a number of Touch titles, including the hotly anticipated Oculus Medium.

Watch: BlazeRush Takes on Rocket League in VR With Free ‘BlazeBowl’ Add-On

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BlazeRush, the 3rd person VR vehicle combat racer, has been a big hit with VR gamers for some time and now developers Targem Games want to take add a new, distinctly Rocket League dimension to the title with their latest add-on BlazeBowl.

Watch: ‘Special Delivery’ Brings Atari Classic ‘Paperboy’ Style Action to VR

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Classic 80s Atari arcade game Paperboy is to get a spiritual (albeit commercially unrelated) successor in the form of a new Oculus Touch and HTC Vive title Special Delivery from developers Meerkat Gaming. Here’s what it looks like in action.

‘Yore VR’ is an Intriguing Medieval Open World Sandbox for HTC Vive

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Ironbelly Studios and TectonicVR are bringing a new built-for-VR open world title to the HTC Vive, set within the medieval era, and it’s looking mighty promising too.

First Look: Overkill VR is a VR FPS Hamstrung by its Mobile Heritage

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Out now on Steam Early Access, Overkill VR is a First-Person Shooter available for the HTC Vive. Developed by Starloop Studios and published by Game Troopers, it offers a large arsenal of upgradeable weapons, plenty of levels and varied boss battles.

Hack Makes ‘Google Earth VR’ Compatible With Rift and Touch

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Google Earth VR was launched this week to great excitement, except to Rift users who found out that the game wouldn’t work with their headset. Little more than a day later, a hack surfaced that adds compatibility for the Rift, Touch, and even Razer Hydra to Google Earth VR.

‘Oculus Quill’ Beta Available For Free At Touch Launch

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Oculus in a blog post has announced that Quill, their VR illustration software used for Dear Angelica, is going to launch as a free beta with the launch of their Touch controllers next month. This adds yet another free application to the lineup Oculus has prepared. Among those, there is also Oculus Medium, which, rather than painting or drawing in 3D, lets users sculpt and model. Both of these free programs look to enable a wide variety of artistic styles.

Conan Visits YouTube’s Mixed Reality VR Lab

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Late night talk show host Conan O’Brien visits YouTube Space New York to check out their mixed reality VR lab. Although he can’t avoid the low hanging fruit of VR porn jokes (NSFW), he does seem to have a good time.

Stanford Studies Control Schemes for Three-armed Avatars in VR

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Who knew Old Spice was studying VR control schemes?

Researchers at Stanford think that having a third arm in VR could make you a more efficient (virtual) human. So they’ve set out to learn what they can about the most effective means of controlling an extra limb in VR.

Tactical Haptics Raises $2.2 Million to Build Haptic VR Controller Dev Kit

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Tactical Haptics Reactive Grip controller prototype circa 2014

Tactical Haptics, a company pioneering a novel form of haptic feedback which can create compelling sensations that go far beyond rumble, announced today it has raised $2.2 million to create a development kit of a haptic VR controller as a stepping stone to an eventual consumer product.

‘V’, The Universal Dashboard for VR, Launches Open Beta

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V is a universal dashboard for virtual reality experiences which lets you load websites and webapps like Slack, Spotify, and Soundcloud inside of your favorite VR games. Today the software launches as a free open beta for the Rift.

SteamVR Update Adds Asynchronous Reprojection

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Image courtesy Valve

NThe latest update to SteamVR adds asynchronous reprojection for Nvidia GPUs. Similar to Oculus’ asynchronous timewarp, it mitigates unwanted ‘judder’ when the hardware fails to maintain 90fps.

Google Developers on Designing ‘Earth VR’: The Overview Effect & Finding Common Ground

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mikepodwalGoogle Earth VR has been one of the most mind-blowing experiences that I’ve had so far in VR, for so many different reasons. It’s felt like it’s been rewiring my brain to accommodate the new perspectives of the Earth in a way similar to what returning astronauts report as “The Overview Effect.” It’s also enabled me to navigate the Earth based upon natural landmarks and without seeing borders, and therefore start to cultivate a new type relationship with the Earth. It’s also allowed to find common ground with friends and strangers by sharing stories that are based upon geographic locations, and it’s one of the most intimate and powerful social VR experiences that I’ve had so far.

Dominik-KaeserI had a chance to do an interview with Mike Podwal, Product Manager for Earth VR as well as Dominik Kaeser, Engineering Lead on Earth VR to ask them about their design process. They focused primarily on performance, comfortable navigation, and an overall immersive experience of the earth. They weighed the tradeoffs between simplicity vs. usefulness in looking at what features to implement, and very few of their beta testers requested an explicit search functionality. They instead preferred to do organic exploration and navigate based upon landmarks in a way that provides a new perspective and relationship with the Earth. In the future, they will be looking at the 2D version Google Earth for inspiration for new features such as annotation, but they also are open to feedback for the types of features that people are requesting. You can hear a lot more insights and stories behind the process of creating Google Earth VR in the interview below.

‘Google Earth VR’ Launches on HTC Vive, A Breathtaking New Way to Know Our Planet

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Today Google launches Earth VR for the HTC Vive for free, giving us a whole new perspective on the world.

VR-optimized Forward Renderer Comes to Unreal Engine 4.14, Said to Be 22% Faster

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Epic Games touted their VR-optimized forward renderer as the reason why their forthcoming Robo Recall game looks so crisp in VR. Now the tech is available to all Unreal Engine developers in version 4.14 released today.

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