Hands-on: 4 Experimental Haptic Feedback Systems at SIGGRAPH 2016
One of the biggest limitations of current VR technology is the inability to convey a realistic and complete sense of touch. So far, the most you would feel from a modern consumer VR system, like the HTC Vive, is vibration through a controller. From what we saw at SIGGRAPH 2016, it seems that the logical next step just is to produce more kinds of vibrations, at more points around the body, all synced with proper visuals and sound in VR.










Back in 2014, the 






