OptiTrack’s Precise ‘Void’ Style Tracking Lets You Play Real Basketball in VR

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World renowned motion capture specialists OptiTrack were at GDC this year demonstrating their mo-cap systems integrated with VR simulations. They chose to highlight their wide-area, camera based optical tracking solution using a basketball demo which let players handle, bounce and dribble a real life ball with complete accuracy whilst immersed in VR. Road to VR‘s Ben Lang went hands on with the system.

Serious Simulations Claim Their ‘Zero Frame Latency’ Tech Can Make VR Headsets Wireless

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Serious Simulations, a virtual reality, military training solutions provider, say they may have a solution to the tethered desktop virtual reality conundrum. Serious claim that their wireless streaming solution is capable of delivering wireless streaming video at a latency low enough to be suitable for VR.

Watch Epic Games’ Nick Donaldson Build a Scene in Unreal’s VR Editor

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Epic senior designer Nick Donaldson schooled us on some of the intricacies of Unreal’s new VR Editor, modifying a pre-built demo scene using the Oculus Rift and Touch controller in the Epic booth at GDC.

GDC 2016: Valve Software, Advanced VR Rendering Performance – Live Blog @4PM PST

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Valve's Aperture Science HTC Vive Demo featured characters from the Portal universe

For VR developers, keeping a high (90FPS+) and consistent frame rate is probably one of the biggest challenges they’ll face bringing games to market. In this session, Valve’s Alex Vlachos, Graphics Programmer, discusses techniques to adaptively alter your game’s fidelity in order to hit that FPS mark. Ben Lang is live-blogging this session, due to start @4PM PST.

GDC 2016 Round Table Discussion – PlayStation VR, Minecraft VR, Star Wars and More

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I’m joined again by Road to VR co-founder Ben Lang & writer Scott Hayden to do a wrap-up of Wednesday’s GDC news including all of Sony’s PlayStation VR Announcements, the Star Wars Trials on Tatooine experience by ILMxLAB, and Scott’s in-depth reaction to Minecraft on Gear VR. We also cover some GDC demo highlights including Sony’s Social VR, the 3D Tetris-like game Super HyperCube, block stacking game Tumble VR, Ubisoft’s social deduction game Werewolves Within, and Sony’s series of social mini-games with Playroom VR.

Preview: ‘John Wick: The Impossible Task’ Puts You in the Shoes of an Elite Assassin

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John Wick – The Impossible Task is an upcoming shooter from Starbreeze Studios working in collaboration with WEVRGrab Games and Lionsgate that throws you into the John Wick universe for dual pistol-wielding action. We went hands on with the demo shown at this year’s GDC at Valve’s booth running on the HTC Vive.

Oculus’ Jason Rubin on Rift and Touch Games “We’re Not Launching a Dev Kit”

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The Oculus Rift will land in people’s homes from March 28th and there’ll soon be 1000s of people hunting for new content to play in virtual reality. Oculus is of course keenly aware of this, and Jason Rubin, Head of Oculus Studios, is leading the company’s assault on content. At Oculus’ pre GDC ‘Game Days’ event, he spoke to Road to VR‘s Ben Lang on the 30 strong launch line up, title exclusivity and Oculus Touch content timelines.

Save $100 on Road to VR Exemplar Gaming PC During GDC

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With the launch of the Oculus Rift and HTC Vive just weeks away, you’re going to need a PC capable of meeting the extreme levels of performance that high-end virtual reality demands. Road to VR‘s Exemplar PC gives you that performance and, for the duration of GDC, you can claim $100 off with this code.

Basemark Has a Dead Simple Solution to Precisely Measure VR Headset Latency

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Helsinki based Basemark has created a simple device called the Trek which works with their forthcoming VRScore benchmark to measure the latency of VR headsets in both left and right eyes.

Gunfire Games’ David Adams on Rebooting Old-School Adventures with Chronos

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Chronos from Gunfire Games is one of the 30 titles you’ll be able to play at Oculus Rift’s launch on March 28th and it represents a revisiting of the traditional adventure game mechanics of yesteryear, brought up to date in virtual reality. Ben Lang spoke with Gunfire’s President David Adams to find out why the studio decided to step into the past with their venture into the future of games.

Sony: ‘PSVR Breakout Box is Not a Crutch for PS4’

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Today at the ‘PlayStation VR: Development and Innovations’ session, Sony Senior Staff Engineer Chris Norden took to the stage to give a technical overview of the company’s VR headset. During the talk he sought to clear up misreported information regarding the PlayStation VR breakout box.

‘Giant Cop’ on HTC Vive Available via Humble Bundle Until 18th March

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The folks over at Humble Bundle just sent us word that the HTC Vive launch title Giant Cop is available now until March 18th and will be available as an early build that same day.

‘Gary the Gull’ Takes First Steps into Character-driven Interactivity in VR

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Gary the Gull is an interactive short film featuring a feathered conman—a dirty, two-faced lunch-stealing swindler. Ok. I’m not really angry, partly because both Gary and my picnic lunch  aren’t technically real, but the people behind Gary the Gull want to make you feel like it is, and doing it by involving you directly in the cinematic experience. 

New Job Simulator Trailer Reveals Final Job: The Automotive Mechanic

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Owlchemy Labs’ Job Simulator is coming to the Oculus Rift with Oculus Touch support this year and launches alongside (and indeed in the box) with the HTC Vive. This latest trailer for the game reveals the fourth and final job type you’ll take on in the final game, the Automotive Mechanic.

Valve’s ‘The Lab’ is a Wondrous Playground Full of VR Toys on HTC Vive

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Road to VR‘s Scott Hayden goes hands on with Valve’s latest virtual reality experience, a collection of experiments in immersive gaming known as ‘The Lab’.

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