Kite and Lightning’s ‘Bebylon’ to Debut at VR World Congress in April

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VR World congress (VRWC) is a new, UK based virtual reality event aiming to highlight the latest and greatest from the rapidly growing VR scene. For the inaugural event, virtual reality ‘Auteurs’ Kite & Lightning will be present to debut their latest project ‘Bebylon: Battle Royale‘.

New Project Sansar Image Shows Beautiful Mars VR World Created in “a Few Hours”

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Project Sansar from Second Life creator Linden Lab is a new virtual world, built for virtual reality which promises world building tools capable of generating scenes like the one featured here which was created in “just a few hours”.

Valve’s Gabe Newell to Address Vision VR/AR Summit Alongside Oculus, Sony and Google

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Valve's Gabe Newell | Photo courtesy Kotaku

The 2016 Vision VR/AR Summit focuses on immersive technologies and in its inaugural year is boasting quite a long list of luminaries as part its line up. This year, alongside addresses from Oculus founder Palmer Luckey, Clay Bavor, Vice President of Virtual Reality at Google and Dr. Richard Marks, Director of the PlayStation Magic Lab, there’ll also be a rare appearance from Valve’s Gabe Newell, giving a special address via video.

First Look: Unreal Engine Will Soon Let You Build VR inside VR

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Epic Games has unveiled a new feature of its VR-native development platform Unreal Engine 4, the ability for VR developers to build their applications and games from within virtual reality. Here’s what it looks like.

The Four Different Types of Stories in VR

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devon-dolanFor the past year, Devon Dolan has been trying to make sense of the interactive storytelling landscape that’s possible within virtual reality. He comes from a world of story where he’s currently an associate at Cinetic Media, which is a well-known and very respected strategic advisory company within the world of independent film. Cinetic has brokered distribution deals for Sundance hits ranging from Little Miss Sunshine to Napoleon Dynamite. Devon recently collaborated with Michael Parets on an essay that proposes a framework to categorize VR stories into four distinct categories. Their original Medium piece was recently expanded upon in Techcrunch, and I had a chance to catch up with Devon at Sundance where we further elucidated and simplified their 4-quadrant framework for VR storytelling.

AltspaceVR is Now Available for Gear VR

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Social VR platform AltspaceVR today announced the general release of their Gear VR app—now making their software cross-compatible with both Oculus Rift and HTC Vive.

John Carmack’s Quest to Bring Minecraft to Virtual Reality

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Photo courtesy Meta

It came as quite a surprise at Oculus’ developer conference back in September that Minecraft would come to support the Oculus Rift CV1 and Gear VR. And while that gives players something to look forward to as the Rift approaches its launch, the path that it took to get it there was full of twists and turns.

Microsoft Teases the Future of the Super Bowl with HoloLens

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Microsoft has splashed out on a promotional video designed to demonstrate its vision of a Super Bowl future, augmented by its untethered, augmented reality headset HoloLens, demonstrating how it could used in the home to enhance the football viewing experience.

‘Ai Weiwei 360’ is an In-Depth Tour of the Artist’s Most Important Works

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The works of Chinese contemporary artist Ai Weiwei have been featured in exhibitions all around the world, and now you can step into the mind of the man himself with the new Ai Weiwei 360 experience.

7 Ways to Move Users Around in VR Without Making Them Sick

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You only need 10 minutes with a keyboard and mouse set-up to find out that moving around in VR is completely different from anything else in gaming. Here we take a look at some of the techniques developers are using to put you into VR, not only so you can feel like you’re somewhere else, but so you won’t be nauseous when you start exploring.

Live Boxing Match Shows Us the Sweet Spot for Virtual Reality Broadcasting

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We’ve seen VR live broadcasting company NextVR cover a range of sports and events, but its latest gig livestreaming a Premier Boxing Champions event was one of the best use-cases we’ve seen yet for the nascent technology.

Magic Leap Raises $793.5 Million Series C Investment to Accelerate Adoption of Secretive AR Tech

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Magic Leap today announced the closure of a massive $793.5 million Series C investment led by Alibaba. The company has kept their supposedly revolutionary AR tech under wraps to the public, but seem to have no trouble convincing investors to pour cash into the company.

The Language of Cinematic VR with Google’s Jessica Brillhart

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Jessica-BrillhartJessica Brillhart is the principle VR filmmaker at Google working with the Cardboard team to field test the latest 360-degree Jump camera technology. She was working at Google’s Creative Lab as a filmmaker when she was invited to start doing test shoots in VR. She quickly saw the power of the VR medium, and has continued to do experiments to learn the language of VR storytelling. She’s been sharing her insights through a series of essays on Medium, and I had a chance to catch up with her at Sundance to talk more about the language of cinematic VR & her thoughts on storytelling in VR.

‘Virtually Dead’ Mixes Live Zombie Theatre with VR Driven by the HTC Vive

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The latest out of home, live VR attraction to hit the UK, Virtually Dead mixes free-roaming virtual reality with live theatrical performances to bring Zombies to life in a secret East London location.

Storytelling in VR and the Tradeoffs of Empathy & Interactivity

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eric-darnellEric Darnell got into animation in the 1980s and eventually landed at Dreamworks Animation where he co-directed Antz (1998), and then co-directed and co-wrote four Madagascar movies. He’s a storyteller at heart, and now he’s diving deep into writing and creating short VR animated experiences in a start-up venture that he co-founded with Maureen Fan called Baobab Studios. I had a chance to catch up with Eric at Sundance to talk about his process of crafting a story, and why he’s so excited about the narrative potential of the medium of virtual reality.

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